Hi.
I've been working on a game server,
and the goal is to support 1000 users per server playing at the same time,
server is coordinating all clients on remote machines. To be able to test the
server on how many users it supports, we built a load tester using MINA also. So
I use 5 computers getting connected to the same server using the load tester,
each one simulates 200 users. Everything works fine until the server gets around
260 users connected at the same time, from than time ahead, server starts
sending empty messages to the clients. My team and I have been trying to figure
out what might be happening unsuccessfully so far.
Have anyone had an issue like this
before using MINA?, any clue on what could be causing this strange
behavior?
Thank you so much for your
collaboration,
Oscar Herrera