It was a bug introduced by the recent changes. Now it is fixed. Please svn up and try again.
Thanks for the heads up,
Trustin
2005/11/17, Pablo Pita Leira <
[EMAIL PROTECTED]>:
Hello,
I am learning how Mina works, as it may be useful for my project. It seems
very interesting.
So I have been trying a few of the examples to know more about MINA. I have
seen something strange for Tennis :
$ java -classpath 'slf4j-simple-1.0-beta9.jar:mina-0.9.0-SNAPSHOT.jar'
org.apache.mina.examples.tennis.Main
Player-1: READY
Player-0: READY
Player-1: SENT PING (3)
Player-0: RCVD PING (3)
Player-1: RCVD PONG (2)
Player-0: SENT PONG (2)
Player-1: SENT PING (1)
Player-0: RCVD PING (1)
Player-0: LOSE
Here, the thread does not terminate if the TennisBall gets an odd value (I
wrote 3 in the code instead of 10). For event numbers, the thread
terminates. I am running a self compiled MINA from the latest trunk in
subversion.
Please see if you can reproduce and if it shows a bug.
Cheers,
--
Pablo Pita Leira
--
what we call human nature is actually human habit
--
http://gleamynode.net/
