>-----Original Message----- >From: Ferruh Yigit <[email protected]> >Sent: Friday, June 2, 2023 6:10 AM >To: He, ShiyangX <[email protected]>; [email protected] >Cc: Zhou, YidingX <[email protected]>; [email protected]; Singh, Aman >Deep <[email protected]>; Zhang, Yuying ><[email protected]>; Somnath Kotur ><[email protected]>; Andrew Rybchenko ><[email protected]>; Matz, Olivier <[email protected]>; >Ajit Khaparde <[email protected]> >Subject: Re: [PATCH] app/testpmd: fix IPv6 tunnel packet checksum error > >On 5/30/2023 4:36 PM, Shiyang He wrote: >> In checksum forwarding mode, the checksum of tunnel packet calculated >> incorrectly when outer header is IPv6. >> >> This patch fixes the issue by setting L4 checksum flag. >> >> Fixes: daa02b5cddbb ("mbuf: add namespace to offload flags") > >This commit just updates the flag name, actual commit that introduce the >commit should be something else. > >Probably: >Fixes: c14236f210d8 ("mbuf: replace inner fields by outer fields semantic") >Cc: [email protected] > > >> Cc: [email protected] >> >> Signed-off-by: Shiyang He <[email protected]> >> --- >> app/test-pmd/csumonly.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/app/test-pmd/csumonly.c b/app/test-pmd/csumonly.c index >> fc85c22a77..bd2fccc458 100644 >> --- a/app/test-pmd/csumonly.c >> +++ b/app/test-pmd/csumonly.c >> @@ -582,7 +582,7 @@ process_outer_cksums(void *outer_l3_hdr, struct >testpmd_offload_info *info, >> else >> ipv4_hdr->hdr_checksum = >rte_ipv4_cksum(ipv4_hdr); >> } else >> - ol_flags |= RTE_MBUF_F_TX_OUTER_IPV6; >> + ol_flags |= RTE_MBUF_F_TX_OUTER_IPV6 | >RTE_MBUF_F_TX_L4_MASK; >> > >When 'or' with MASK, it is same as requesting UDP checksum. >``` >#define RTE_MBUF_F_TX_UDP_CKSUM (3ULL << 52) >#define RTE_MBUF_F_TX_L4_MASK (3ULL << 52) >``` > >Can you please describe more the problem, is it UDP checksum missing (since >ipv6 itself doesn't have checksum)? >If so, shouldn't code check first that if UDP checksum offload is requested? >Can you please describe why/how above code change is fixing the issue?
Sorry for the late reply! I re-debugged the issue again and found that it was caused by PMD. I will resubmit the v2 patch!

