On Sat, Apr 13, 2013 at 8:13 PM, Cyrill Zadra <cyrill.za...@gmail.com>wrote:

> Well maybe I should have said windows and mac os x?  I thought it's
> not possible to build a sdk on linux.
>
> Cyrill
>

That is correct.  The SDK needs Pixel Bender to compile some shaders.
 Pixel Bender is not available for Linux.

There as a thread a while ago where it was suggested [1] that we could
perhaps skip that step and maybe get it to work on Linux.

[1] http://markmail.org/message/5363ziasbdsa5ik7


>
> On Sun, Apr 14, 2013 at 3:15 AM, Gordon Smith <gosm...@adobe.com> wrote:
> > What part is Windows-only?
> >
> > - Gordon
> >
> > -----Original Message-----
> > From: Cyrill Zadra [mailto:cyrill.za...@gmail.com]
> > Sent: Saturday, April 13, 2013 3:36 AM
> > To: dev@flex.apache.org
> > Subject: [FALCON] Jenkins job
> >
> > Hi
> >
> > Jenkins job for falcon is currently quite massiv and runs only on
> windows1 node.
> >
> > 1) Checkout  tlf(master), sdk(develop), falcon(develop) from git
> > 2) Copy tlf to sdk
> > 3) Download dependencies like playerglobal, air, JFlex
> > 4) Build SDK
> > 5) Build compiler
> > 6) Execute compiler Tests
> >   6a) unit-tests
> >   6b) functional-tests
> >   6c) feature-tests
> > 7) Build compiler.jx
> > 8) Execute compiler.jx.test
> >
> > My goal is to have two Falcon Jenkins. One which depends on Flex SDK,
> Flash Player and Air Runtime and one that has no flex, flash and air
> dependency.  Jenkins job would contain following steps.
> >
> > 1) falcon(develop) from git
> > 2) Build compiler
> > 3) Execute compiler Tests
> >   3a) unit-tests
> > 4) Build compiler.jx
> > 5) Execute compiler.jx.test
> >
> > The main advantage would be that this job would run on any os not just
> windows. Any thought about it?
> >
> > Cyrill
>

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