On Sat, Apr 13, 2013 at 8:13 PM, Cyrill Zadra <cyrill.za...@gmail.com>wrote:
> Well maybe I should have said windows and mac os x? I thought it's > not possible to build a sdk on linux. > > Cyrill > That is correct. The SDK needs Pixel Bender to compile some shaders. Pixel Bender is not available for Linux. There as a thread a while ago where it was suggested [1] that we could perhaps skip that step and maybe get it to work on Linux. [1] http://markmail.org/message/5363ziasbdsa5ik7 > > On Sun, Apr 14, 2013 at 3:15 AM, Gordon Smith <gosm...@adobe.com> wrote: > > What part is Windows-only? > > > > - Gordon > > > > -----Original Message----- > > From: Cyrill Zadra [mailto:cyrill.za...@gmail.com] > > Sent: Saturday, April 13, 2013 3:36 AM > > To: dev@flex.apache.org > > Subject: [FALCON] Jenkins job > > > > Hi > > > > Jenkins job for falcon is currently quite massiv and runs only on > windows1 node. > > > > 1) Checkout tlf(master), sdk(develop), falcon(develop) from git > > 2) Copy tlf to sdk > > 3) Download dependencies like playerglobal, air, JFlex > > 4) Build SDK > > 5) Build compiler > > 6) Execute compiler Tests > > 6a) unit-tests > > 6b) functional-tests > > 6c) feature-tests > > 7) Build compiler.jx > > 8) Execute compiler.jx.test > > > > My goal is to have two Falcon Jenkins. One which depends on Flex SDK, > Flash Player and Air Runtime and one that has no flex, flash and air > dependency. Jenkins job would contain following steps. > > > > 1) falcon(develop) from git > > 2) Build compiler > > 3) Execute compiler Tests > > 3a) unit-tests > > 4) Build compiler.jx > > 5) Execute compiler.jx.test > > > > The main advantage would be that this job would run on any os not just > windows. Any thought about it? > > > > Cyrill >