I made a small modification to FlexJSTest_SVG: var path2:Path = new Path(); fill.color = 0x00FF00; fill.alpha = 0.5; // path2.fill = fill; stroke.color = 0xFF00FF; stroke.weight = 3; path2.stroke = stroke; path2.drawPath(250,500,"M150 0 L75 200 L225 200 Z"); this.addElement(path2);
I removed the fill for the Path. This should have drawn 2 lines starting at (150,0) with a line to (75,200) and another to (225,200). Which it did. But it also closed the figure by drawing a third line from (225,200) back to (150,0). For the LineChart, the first and last points cannot be closed. Thanks, Peter Ent Adobe Systems On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote: >I ran FlexJSTest_SVG without any issues from Flash Builder. I will look to >see how each of these graphics elements are being used. > >Thanks, >Peter Ent >Adobe Systems > >On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: > >>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote: >> >>> I tried that and it did not work (because the fill and stroke were not >>> set), so I changed my itemRenderer to create the Rect at the point of >>>use: >>> >>> protected function drawBar():void >>> { >>> if (this.width > 0 && this.height > 0) >>> { >>> if (filledRect == null) filledRect = new Rect(); >>> var solidColor:SolidColor = new SolidColor(); >>> solidColor.color = fillColor; >>> var solidStroke:SolidColorStroke = new SolidColorStroke(); >>> solidStroke.color = fillColor; >>> solidStroke.weight = 1; >>> filledRect.fill = solidColor; >>> filledRect.stroke = solidStroke; >>> filledRect.drawRect(0,0,this.width,this.height); >>> >>> if (needsAdd) { >>> addElement(filledRect); >>> needsAdd = false; >>> } >>> } >>> } >>> >>> >>> >>> >>> That's the AS code, but the x-compiled JS code is identical (except for >>> all of the Language.as things Falcon adds). I'm getting the same >>>exception >>> when the filledRect element is added. I stepped through using Firebug >>>and >>> all of the code is being executed, so the Rect's fill and stroke are >>>now >>> set and the width and height of the itemRenderer have non-zero values. >>>So >>> this should draw a filled rectangle. >>> >> >>It's possible that I have not checked in something. Are you able to >>compile and run the examples\FlexJSTest_SVG without any issues? >> >>Perhaps you can check in your code so I can see what's happening? >> >>Thanks, >>Om >> >>Thanks, >>Om >> >> >>> >>> Peter Ent >>> Adobe Systems >>> >>> >>> >>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: >>> >>> >Ah, I see what's happening. My code expects the drawXXX() [drawRect, >>> >drawPath, etc.] to be called before adding it as an element to the >>>parent. >>> > >>> >Try switching >>> > >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); >>> >this.addElement(this.filledRect); >>> > >>> >to >>> > >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); >>> >this.filledRect.drawRect(x,y,width,height); >>> >this.addElement(this.filledRect); >>> > >>> >I can change how this works, but I don't see an invalidation mechanism >>> >that >>> >I can use. How do you suggest we approach this? >>> > >>> >Thanks, >>> >Om >>> > >>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala >>><bigosma...@gmail.com >>> > >>> >wrote: >>> > >>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> wrote: >>> >> >>> >>> I created a temporary item renderer to see how the x-compile would >>> >>>work. >>> >>> Here is the code in my temporary item renderer that creates the >>>Rect: >>> >>> >>> >>> >>> >>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set_d >>>>>>a >>>>>>ta >>> >>> = >>> >>> function(value) { >>> >>> >>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this, >>> >>> 'set_data', value); >>> >>> if (this.filledRect == null) { >>> >>> this.filledRect = new org.apache.flex.core.graphics.Rect(); >>> >>> this.addElement(this.filledRect); >>> >>> } >>> >>> }; >>> >>> >>> >>> >>> >>> this.addElement() is called which leads to the addedToParent >>>function >>> >>> where the crash happens. I see that GraphicShape.js doesn't extends >>> >>> UIBase.js, which it probably should, given how the AS side works. >>> >>> >>> >>> Peter >>> >>> >>> >>> >>> >>> >>> >> Are you sure you have the latest code? I remember fixing this exact >>> >>issue >>> >> a few commits ago. >>> >> If you can check in the example, it will be easier for me to chase >>>the >>> >> issue down. >>> >> >>> >> I contemplated if I should extend GraphicShape off of a relatively >>>heavy >>> >> UIBase or if I can just implement IUIBase. As a temporary >>>workaround, >>> >>I do >>> >> have an addedToParent() method in GraphicShape, where the element >>>should >>> >> already be on the DOM, so that getBBox() should work. >>> >> >>> >> Have you tried it in any other browser, maybe it is a browser >>>specific >>> >> issue? Are there any other errors in the console? >>> >> >>> >> Thanks, >>> >> Om >>> >> >>> >> >>> >>> >>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> >>>wrote: >>> >>> >>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com> wrote: >>> >>> > >>> >>> >> Have run into a problem on the JS side. Firebox is telling me >>>that >>> >>>in >>> >>> >>this >>> >>> >> code from GraphicShape.js: >>> >>> >> >>> >>> >> >>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent = >>> >>> >> function() { >>> >>> >> var bbox = this.element.getBBox(); >>> >>> >> this.resize(this.x_, this.y_, bbox.width + this.x_ * 2, >>> >>>bbox.height + >>> >>> >> this.y_ * 2); >>> >>> >> }; >>> >>> >> >>> >>> > >>> >>> >Peter, >>> >>> > >>> >>> >Can you please attach the html code for the svg element that is >>> >>>throwing >>> >>> >an >>> >>> >error? I will try to repro it on my side. >>> >>> >Did you try Chrome or other browsers? >>> >>> > >>> >>> >Thanks, >>> >>> >Om >>> >>> > >>> >>> > >>> >>> >> >>> >>> >> >>> >>> >> this.element.getBBox() is returning undefined. I know that >>> >>>this.element >>> >>> >>is >>> >>> >> set with an SVG element. >>> >>> >> >>> >>> >> I'm using Firefox 31.0 on Mac OS X. >>> >>> >> >>> >>> >> Peter Ent >>> >>> >> Adobe Systems >>> >>> >> >>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote: >>> >>> >> >>> >>> >> >The update to handle 'A' and 'a' works great! Thanks. >>> >>> >> > >>> >>> >> >Peter Ent >>> >>> >> >Adobe Systems >>> >>> >> > >>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> >>> >>> wrote: >>> >>> >> > >>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala >>> >>> >> >><bigosma...@gmail.com> >>> >>> >> >>wrote: >>> >>> >> >> >>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent <p...@adobe.com> >>> >>>wrote: >>> >>> >> >>> >>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In SVG, >>>the >>> >>>fill >>> >>> >> >>>>takes >>> >>> >> >>>> care of closing the path; I'm not using any line or border. >>> >>> >> >>>> >>> >>> >> >>>> >>> >>> >> >>> Yes, it looks like the A parameter is not supported. I will >>> >>>work >>> >>> on >>> >>> >> >>> adding this support in Path. I took a big chunk of the Path >>> >>> >> >>>implementation >>> >>> >> >>> from spark.primitives.Path. It seems like we do need to >>>tweak >>> >>>it >>> >>> >> >>>further. >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> >>Hi, >>> >>> >> >> >>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been added to >>>the >>> >>> >>Flash >>> >>> >> >>implementation of the Path api. I tried with this: >>> >>> >> >> >>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0 >>>Z"); >>> >>> >> >> >>> >>> >> >>and got a nice little wedge drawn on the screen. >>> >>> >> >> >>> >>> >> >>More importantly, the Flash and SVG renderings look (almost) >>>the >>> >>> same. >>> >>> >> >> >>> >>> >> >>As part of this implementation, I borrowed the >>>drawEllipicalArc() >>> >>> >>method >>> >>> >> >>from the svgweb library(flash implementation of SVG) [1] The >>> >>>code is >>> >>> >> >>Apache licensed. I have added the link to the original code >>>as a >>> >>> >>comment >>> >>> >> >>in our code. Do I need to mention this in the NOTICE or >>>LICENSE >>> >>> >>files? >>> >>> >> >> >>> >>> >> >>Peter, if you can do some more testing and let me know your >>> >>>feedback, >>> >>> >> >>that >>> >>> >> >>would be great. >>> >>> >> >> >>> >>> >> >>And looks like this can be added to the current SDK's FXG >>> >>> >>implementation >>> >>> >> >>as >>> >>> >> >>well. I am surprised that we did not hit this issue in the >>> >>>current >>> >>> >>SDK. >>> >>> >> >> >>> >>> >> >>Thanks, >>> >>> >> >>Om >>> >>> >> >> >>> >>> >> >>[1] >>> >>> >> >> >>> >>> >> >>> >>> >> >>> >>> >>> >>> >>> >>>https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/util >>> >>>s >>> >>> >> >>/ >>> >>> >> >>EllipticalArc.as?r=1251 >>> >>> >> >> >>> >>> >> >> >>> >>> >> >> >>> >>> >> >> >>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has a >>> >>>drawArc() >>> >>> >> >>> method. I will probably end up using that implementation. >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> >>>> Which brings me to the next issue. When drawing a series of >>> >>> >>connected >>> >>> >> >>>> lines (for the LineChart), the first and last points are >>> >>>getting >>> >>> >> >>>> connected, which I do not want. My loop to build the path >>>looks >>> >>> >>like >>> >>> >> >>>>this, >>> >>> >> >>>> below. point[0] != point[last] so they should not be >>> >>>connected. I >>> >>> >> >>>>tried >>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed and >>>one >>> >>> closed >>> >>> >> >>>>the >>> >>> >> >>>> path, but that didn't make any difference. >>> >>> >> >>>> >>> >>> >> >>>> var pathString:String = ""; >>> >>> >> >>>> >>> >>> >> >>>> for (var i:int=0; i < >>> >>> >>points.length; >>> >>> >> >>>>i++) >>> >>> >> >>>> { >>> >>> >> >>>> var point:Object = >>> >>>points[i]; >>> >>> >> >>>> if (i == 0) >>>pathString >>> >>>+= >>> >>> >>"M >>> >>> >> >>>> "+point.x+" "+point.y+" "; >>> >>> >> >>>> else pathString += >>>"L >>> >>> >> >>>>"+point.x+" >>> >>> >> >>>> "+point.y+" "; >>> >>> >> >>>> } >>> >>> >> >>>> >>> >>> >> >>>> pathString += "Z"; >>> >>> >> >>>> >>> >>> >> >>>> path.drawPath(0, 0, >>> >>>pathString); >>> >>> >> >>>> >>> >>> >> >>>> >>> >>> >> >>> >>> >>> >> >>> That is weird. I will play with it and see why that is >>> >>>happening. >>> >>> >> >>> >>> >>> >> >> >>> >>> >> >>> Is moveTo() and lineTo() a better approach? >>> >>> >> >>> >>> >>> >> >>> In psedocode, the lines would be drawn like this: >>> >>> >> >>> >>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y); >>> >>> >> >>> for (var i:int=0; i < points.length; i++) { >>> >>> >> >>> if(i+1 < points.length) >>> >>> >> >>> { >>> >>> >> >>> graphics.lineTo(points[i+1].x, points[i+1].y); >>> >>> >> >>> } >>> >>> >> >>> } >>> >>> >> >>> >>> >>> >> >>> In any case, I have the Line class in my list of Graphic >>> >>>elements >>> >>> >>to >>> >>> >> >>> implement. >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> >> >>> >>> >> >> >>> >>> >> >> >>> >>> >> >>> Thanks, >>> >>> >> >>> Om >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> >>>> >>> >>> >> >>>> Thanks, >>> >>> >> >>>> Peter Ent >>> >>> >> >>>> Adobe Systems >>> >>> >> >>>> >>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala" >>><bigosma...@gmail.com >>> > >>> >>> >> wrote: >>> >>> >> >>>> >>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent >>><p...@adobe.com> >>> >>> wrote: >>> >>> >> >>>> > >>> >>> >> >>>> >> I took care of the gjslint issues. >>> >>> >> >>>> >> >>> >>> >> >>>> > >>> >>> >> >>>> >Thanks! Hope it was not too much trouble. >>> >>> >> >>>> > >>> >>> >> >>>> > >>> >>> >> >>>> >> >>> >>> >> >>>> >> Can you supply more information about Path and what is >>>in >>> >>>the >>> >>> >>path >>> >>> >> >>>> >>string? >>> >>> >> >>>> >> I have a path working in SVG to do the wedges for the >>>pie >>> >>> chart, >>> >>> >> >>>>but >>> >>> >> >>>> >>that >>> >>> >> >>>> >> same string isn't working with core.graphics.Path. >>> >>> >> >>>> >> >>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' + x1 + >>>' ' >>> >>>+ >>> >>> >>y1 + >>> >>> >> >>>>' A' >>> >>> >> >>>> >>+ >>> >>> >> >>>> >> radius + ' ' + radius + >>> >>> >> >>>> >> ' 0 0 1 ' + x2 + ' ' + >>>y2 + >>> >>>' >>> >>> >>z'; >>> >>> >> >>>> >> >>> >>> >> >>>> >> >>> >>> >> >>>> >> It doesn't look, to me, like "A" is being recognized. >>> >>> >> >>>> >> >>> >>> >> >>>> > >>> >>> >> >>>> >The path looks like it is doing the following: >>> >>> >> >>>> >M x y : move to x, y >>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1 >>> >>> >> >>>> >A radius radius : draw an arc with xradius=radius and >>> >>>yradius = >>> >>> >> >>>>radius >>> >>> >> >>>> >(so, a circular arc) >>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep = true >>> >>> >> >>>> >x2 y2 : ending point of the arc >>> >>> >> >>>> >z : finish drawing >>> >>> >> >>>> > >>> >>> >> >>>> >BTW, don't you need another line to complete the wedge? >>> >>> >> >>>> > >>> >>> >> >>>> >Is it working fine on the flash side? I will take a look >>> >>>soon. >>> >>> >> >>>> > >>> >>> >> >>>> >Thanks, >>> >>> >> >>>> >Om >>> >>> >> >>>> > >>> >>> >> >>>> > >>> >>> >> >>>> >> >>> >>> >> >>>> >> Thanks, >>> >>> >> >>>> >> Peter Ent >>> >>> >> >>>> >> Adobe Systems >>> >>> >> >>>> >> >>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" < >>> >>> bigosma...@gmail.com> >>> >>> >> >>>> wrote: >>> >>> >> >>>> >> >>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com> >>> wrote: >>> >>> >> >>>> >> >> >>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs, gjslint >>> >>>finds a >>> >>> >> >>>>number >>> >>> >> >>>> >>of >>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual, spaces >>>at >>> >>>the >>> >>> >>end >>> >>> >> >>>>of >>> >>> >> >>>> >> >>lines, >>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10 of >>> >>>gjslint >>> >>> >>but >>> >>> >> >>>>I'm >>> >>> >> >>>> >>not >>> >>> >> >>>> >> >> 100% sure. >>> >>> >> >>>> >> > >>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available for >>> >>>Windows. >>> >>> >> I >>> >>> >> >>>> >>guess I >>> >>> >> >>>> >> >will need you Mac folks to help me out with this :-) >>> >>> >> >>>> >> > >>> >>> >> >>>> >> >Thanks, >>> >>> >> >>>> >> >Om >>> >>> >> >>>> >> > >>> >>> >> >>>> >> >> >>> >>> >> >>>> >> >> Peter Ent >>> >>> >> >>>> >> >> Adobe Systems >>> >>> >> >>>> >> >> >>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala" >>> >>> >><bigosma...@gmail.com> >>> >>> >> >>>> >>wrote: >>> >>> >> >>>> >> >> >>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect, >>>Ellipse, >>> >>> >>Circle, >>> >>> >> >>>> >>Path, >>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke) Here are the AS3 [1] >>>and >>> >>>JS >>> >>> >>[2] >>> >>> >> >>>> >>versions >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash and >>> >>> >>SVG/HTML5 >>> >>> >> >>>> >>version >>> >>> >> >>>> >> >>is >>> >>> >> >>>> >> >> >very very close. For sure, there are some pretty >>>major >>> >>> >>things >>> >>> >> >>>>to >>> >>> >> >>>> be >>> >>> >> >>>> >> >> >worked >>> >>> >> >>>> >> >> >out, but generally so far, the results have been >>>very >>> >>> >> >>>>encouraging. >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >You can see a quick and dirty example here: >>> >>> >> >>>> >> >> >Flash version: >>> >>> >> >>>> >> >> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ >>> >>> >> >>>> >> >> >HTML5 version: >>> >>> >> >>>> >> >> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on >>>Chrome, >>> >>> >>Firefox, >>> >>> >> >>>> IE11, >>> >>> >> >>>> >> >> >Android browser and iPad Safari. >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >Next up, i will be working on the following items: >>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients, >>>filters >>> >>>and >>> >>> >>drop >>> >>> >> >>>> >>shadows. >>> >>> >> >>>> >> >> >These should bring us very close to our current FXG >>> >>>based >>> >>> >> >>>>drawing >>> >>> >> >>>> >>APIs. >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >After that, I plan on programmatically recreating a >>>few >>> >>>FXG >>> >>> >> >>>>based >>> >>> >> >>>> >>skins >>> >>> >> >>>> >> >in >>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI >>> >>>components. >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >Feedback welcome! >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> >> >[1] >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> > >>> >>> >> >>>> >> >>> >>> >> >>>> >> >>> >>> >> >>>> >>> >>> >> >>>> >>> >>> >> >>> >>> >>> https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects >>> >>> >> >>>>/ >>> >>> >> >>>>F >>> >>> >> >>>> >>l >>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics >>> >>> >> >>>> >> >> >[2] >>> >>> >> >>>> >> >> > >>> >>> >> >>>> >> > >>> >>> >> >>>> >> >>> >>> >> >>>> >> >>> >>> >> >>>> >>> >>> >> >>>> >>> >>> >> >>> >>> >>> https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/s >>> >>> >> >>>>r >>> >>> >> >>>>c >>> >>> >> >>>> >>/ >>> >>> >> >>>> >> >> >org/apache/flex/core/graphics >>> >>> >> >>>> >> >> >>> >>> >> >>>> >> >>> >>> >> >>>> >> >>> >>> >> >>>> >>> >>> >> >>>> >>> >>> >> >>> >>> >>> >> > >>> >>> >> >>> >>> >> >>> >>> >>> >>> >>> >> >>> >>> >