I manually deleted most of the core classes to get it to compile. I’m now getting an error which I don’t know if it’s valid or a bug in Falcon:
public function findKeyStrings(for:String):String{return null;} public function translateKeyString(for:String):String{return null;} When trying to compile a class which contains code like this, I get: ERROR /Users/harbs/Desktop/InDesign10.2/src/com/adobe/indesign/Application.as[66:33]: 'for' is not allowed here Is “for” really not allowed as the name of a parameter, or i it a bug that the compiler thinks it’s a for loop? Harbs On May 1, 2016, at 3:50 PM, Harbs <harbs.li...@gmail.com> wrote: > Here’s my stab at producing ActionScript files from the OMV files: > https://github.com/unhurdle/omv2as > > The output is actually pretty good. I get error-free output on InDesign files > with the exception of File types because I don’t yet have the core types > linked. Photoshop output is not as good, for the most part because the OMV > files types are not all true types. > > I do have a question though (before I even got to the point where I’m trying > to use this to cross-compile code): When I run the base classes through the > app, I get a bunch of classes which do not compile into a SWC very well. At > least part of the problem is due to the fact that they confluct with core > classes, and I’m not sure how to best handle this. Here’s a link of the as > code: https://www.dropbox.com/s/pziyrqj7k1ob9p7/ExtendScript.zip?dl=0 > > I’m not sure how to best handle this. If anyone has good ideas, please let me > know. > > On Apr 25, 2016, at 9:28 PM, Harbs <harbs.li...@gmail.com> wrote: > >> I was guessing that the release would probably work. I am concerned about >> debugging though. >> >> I will probably try this suggestion next week and see how far I can get >> without further help. Chances are I’ll be back here before I’m successful >> though… ;-) >> >> Thanks! >> Harbs >> >> On Apr 25, 2016, at 6:27 PM, Alex Harui <aha...@adobe.com> wrote: >> >>> >>> >>> On 4/25/16, 8:16 AM, "Josh Tynjala" <joshtynj...@gmail.com> wrote: >>> >>>> In the bin/js-release directory, all of the generated JavaScript is >>>> concatenated into a single file, so it no longer uses goog.require(). That >>>> should work in environments that cannot load multiple scripts. >>> >>> I was about to suggest that as well. By default, the single-file output >>> is minified so is hard to debug. You can add >>> -js-compiler-option="--compilation_level WHITESPACE_ONLY" >>> >>> to the cross-compile and I think you'll still get a single file without >>> goog.require but it will be debuggable. >>> >>> These options are handled by the compiler code in a Publisher. >>> MXMLFlexJSPublisher has this default behavior. You can subclass it and >>> create a different js-output-type get it to spit a single-file to the >>> js-debug and a minified single-file to js-release. It will take a long >>> time, though, as gathering in a single file is done by the Google Closure >>> Compiler. But you don't to know much about compilers to make a custom >>> Publisher. Everything is compiled at that point and you are basically >>> dealing with files and configs for GCC. >>> >>> A harder task is to make the goog.require replaceable with some other >>> pattern. >>> >>> -Alex >>> >> >