Thank you Fabian and Sihua. I explained more in the doc itself and its comments. I believe the bottom line of v1 are 1) it shouldn't be worse than how users implement TTL themselves today, 2) we should develop a generic architecture for TTL for all (currently two) state backends (impl can vary), 3) optimizations and improvements can come at v2 or later version.
For Sihua proposal, similar to the old plan we came up, I share similar concerns as before and wonder if you have answers: - it requires building custom compaction for both state backends, it's a bit unclear in: - when and who and how? The 'when' might be the hardest one, because it really depends on user's use cases. E.g. if it's once a day, at what time in a day? - how well it will integrate with Flink's checkpoint/savepoint mechanism? - any performance regression indications in either state backends? - how much is the ROI if it requires very complicated implementation? - I'm afraid, eventually, the optimization will easily go to a tricky direction we may want to avoid - shall we come up with extra design to amortize the cost? - I'm afraid the custom compaction logic will have to make some quite different assumptions of different state backends. E.g. It's harder to estimate total memory required for user's app in Heap statebackend then, because it depends on when you trigger the compaction and how strictly you will stick to the schedule everyday. Any undeterministic behavior may lead to users allocating less memory than enough, and eventually causes user's apps to be unstable - I want to highlight that lots of users actually want the exact TTL feature. How users implement TTL with timers today actually implies that their logic depends on exact TTL for both shrinking their state size and expiring a key at exactly an expected time, I chatted with a few different Flink users recently and confirmed it. That's why I want to add exact TTL as a potential goal and motivation if possible, along with relaxed TTL and avoiding indefinitely growing state. If we don't provide that out of box, many users may still use the timer way themselves To the concern of doubling keys - in Heap state backend, the key is only a reference so there's only one copy, that's not a problem; in rocksdb state backend, yes, the state size will bigger. Well, First, I believe this's a tradeoff for clearer architecture. Frankly, unlike memory, disk space (even SSD) is relatively cheap and accessible, and we don't normally take it as a big constraint. Second, w.r.t. to performance, I believe rocksdb timers will sit in a different column family than others, which may not cause noticeable perf issue. The rocksdb timer service is on is way, and I want to see how it's implemented first before asserting if there're truly any potential perf burden. Finally, there're also improvements we can make after v1, including relaxed TTL and smaller timer state size. E.g. Flink can approximate timers within a user configured time range (say within 5 sec) into a single timer. I don't have concretely plan for that yet, but it's doable. Stefan is adding rocksdb timer and bringing timer service more closely to keyed backends, which aligned very well with what we want in this FLIP. I suggest we wait and keep a close eye on those efforts, and as they mature, we'll have a much better idea of the whole picture. Thanks, Bowen On Sat, May 26, 2018 at 7:52 AM, sihua zhou <summerle...@163.com> wrote: > > > Hi, > > > thanks for your reply Fabian, about the overhead of storing the key bytes > twice, I think maybe the situation is even a bit worse, in general, it > means that the total amount of data to be stored has doubled(for each key, > we need to store two records, one for timer, one for state). This maybe a > bit uncomfortable when the state backend is based on RocksDB, because the > timers are living together with the other states in the same RocksDB > instance, which means that with using TTL, the amount of the records in > RocksDB has to be doubled, I'm afraid this may hurt its performance. > > > Concerning the approach to add a timestamp to each value, TBH, I didn't > have a deep thought on it yet and also not sure about it...In general, it > can be described as follows: > > > - We attach a TS for every state record. > - When getting the record, we check the TS to see if its outdated. > - For the records that we will never touch again, we use the compaction to > remove them. maybe one day one compaction is enough. > > > Best, Sihua > > > On 05/16/2018 16:38,Fabian Hueske<fhue...@gmail.com> wrote: > Hi, > > > Yes. IMO it makes sense to put the logic into the abstract base classes to > share the implementation across different state backends and state > primitives. > > The overhead of storing the key twice is a valid concern, but I'm not sure > about the approach to add a timestamp to each value. > How would we discard state then? Iterating always over all (or a range of) > keys to check if their state should be expired? > That would only work efficiently if we relax the clean-up logic which > could be a valid design decision. > > > > Best, Fabian > > > > 2018-05-14 9:33 GMT+02:00 sihua zhou <summerle...@163.com>: > > Hi Fabian, > thanks you very much for the reply, just a alternative. Can we implement > the TTL logical in `AbstractStateBackend` and `AbstractState`? A simplest > way is to append the `ts` to the state's value? and we use the backend's > `current time`(its also can be event time and process time) to judge > whether the data is outdated? The pros is that: > - state is puly backed by state backend. > - for each key-value, we only need to store the one copy of key? (if we > implement TTL base on timer, we need to store two copys of key, one for the > timer and one for the keyed state) > > > What do you think? > > > Best, > Sihua > > > On 05/14/2018 15:20,Fabian Hueske<fhue...@gmail.com> wrote: > Hi Sihua, > > > I think it makes sense to couple state TTL to the timer service. We'll > need some kind of timers to expire state, so I think we should reuse > components that we have instead of implementing another timer service. > > Moreover, using the same timer service and using the public state APIs > helps to have a consistent TTL behavior across different state backend. > > > Best, Fabian > > > > 2018-05-14 8:51 GMT+02:00 sihua zhou <summerle...@163.com>: > > Hi Bowen, > thanks for your doc! I left some comments on the doc, the main concerning > is that it makes me feel like a coupling that the TTL need to depend on > `timer`. Because I think the TTL is a property of the state, so it should > be backed by the state backend. If we implement the TTL base on the timer, > than it looks like a coupling... it makes me feel that the backend for > state becomes `state backend` + `timer`. And in fact, IMO, even the `timer` > should depend on `state backend` in theroy, it's a type of HeapState that > scoped to the `key group`(not scoped to per key like the current keyed > state). > > > And I found the doc is for exact TTL, I wonder if we can support a relax > TTL that could provides a better performance. Because to me, the reason > that I need TTL is just to prevent the state size growing infinitly(I > believe I'm not the only one like this), so a relax version is enough, if > there is a relax TTL which have a better performance, I would prefer that. > > > What do you think? > > > Best, > Sihua > > > > > > > On 05/14/2018 14:31,Bowen Li<bowenl...@gmail.com> wrote: > Thank you, Fabian! I've created the FLIP-25 page > <https://cwiki.apache.org/confluence/display/FLINK/FLIP- > 25%3A+Support+User+State+TTL+Natively> > . > > To continue our discussion points: > 1. I see what you mean now. I totally agree. Since we don't completely know > it now, shall we experiment or prototype a little bit before deciding this? > 2. - > 3. Adding tags to timers is an option. > > Another option I came up with recently, is like this: let > *InternalTimerService > *maintains user timers and TTL timers separately. Implementation classes of > InternalTimerService should add two new collections of timers, e.g. > *Ttl*ProcessingTimeTimersQueue > and *Ttl*EventTimeTimersQueue for HeapInternalTimerService. Upon > InternalTimerService#onProcessingTime() and advanceWatermark(), they will > first iterate through ProcessingTimeTimers and EventTimeTimers (user > timers) and then through *Ttl*ProcessingTimeTimers and *Ttl*EventTimeTimers > > (Ttl timers). > > We'll also add the following new internal APIs to register Ttl timers: > > ``` > @Internal > public void registerTtlProcessingTimeTimer(N namespace, long time); > > @Internal > public void registerTtlEventTimeTimer(N namespace, long time); > ``` > > The biggest advantage, compared to option 1, is that it doesn't impact > existing timer-related checkpoint/savepoint, restore and migrations. > > What do you think? And, any other Flink committers want to chime in for > ideas? I've also documented the above two discussion points to the FLIP > page. > > Thanks, > Bowen > > > On Wed, May 2, 2018 at 5:36 AM, Fabian Hueske <fhue...@gmail.com> wrote: > > > Hi Bowen, > > 1. The motivation to keep the TTL logic outside of the state backend was > mainly to avoid state backend custom implementations. If we have a generic > approach that would work for all state backends, we could try to put the > logic into a base class like AbstractStateBackend. After all, state cleanup > is tightly related to the responsibilities of state backends. > 2. - > 3. You're right. We should first call the user code before cleaning up. > The main problem that I see right now is that we have to distinguish > between user and TTL timers. AFAIK, the timer service does not support > timer tags (or another method) to distinguish timers. > > I've given you the permissions to create and edit wiki pages. > > Best, Fabian > > 2018-04-30 7:47 GMT+02:00 Bowen Li <bowenl...@gmail.com>: > > > Thanks Fabian! Here're my comments inline, and let me know your thoughts. > > 1. Where should the TTL code reside? In the state backend or in the > operator? > > I believe TTL code should not reside in state backend, because a critical > design is that TTL is independent of and transparent to state backends. > > According to my current knowledge, I think it probably should live with > operators in flink-streaming-java. > > > 2. How to get notified about state accesses? I guess this depends on 1. > > You previously suggested using callbacks. I believe that's the right way > to do decoupling. > > > 3. How to avoid conflicts of TTL timers and user timers? > > User timers might always be invoked first? This is not urgent, shall we > bake it for more time and discuss it along the way? > > > > Besides, I don't have access to create a FLIP page under > https://cwiki.apache.org/confluence/display/FLINK/Flin > k+Improvement+Proposals. Can you grant me the proper access? > > Thanks, > > Bowen > > > > > On Tue, Apr 24, 2018 at 2:40 AM, Fabian Hueske <fhue...@gmail.com> wrote: > > > Hi Bowen, > > Thanks for updating the proposal. This looks pretty good (as I said > before). > There are a few areas, that are not yet fully fleshed out: > > 1. Where should the TTL code reside? In the state backend or in the > operator? > 2. How to get notified about state accesses? I guess this depends on 1. > 3. How to avoid conflicts of TTL timers and user timers? > > @Stefan (in CC) might have some ideas on these issues as well. > > Cheers, Fabian > > 2018-04-22 21:14 GMT+02:00 Bowen <bowenl...@gmail.com>: > > > Hello community, > > We've come up with a completely new design for Flink state TTL, documented > here > > <https://docs.google.com/document/d/1PPwHMDHGWMOO8YGv08BNi8Fqe_ > h7SjeALRzmW-ZxSfY/edit?usp=sharing>, > > and have run it by a few Flink PMC/committers. > > What do you think? We'd love to hear feedbacks from you > > Thanks, > Bowen > > > On Wed, Feb 7, 2018 at 12:53 PM, Fabian Hueske <fhue...@gmail.com> > wrote: > > Hi Bowen, > > Thanks for the proposal! I think state TTL would be a great feature! > Actually, we have implemented this for SQL / Table API [1]. > I've added a couple of comments to the design doc. > > In principle, I'm not sure if this functionality should be added to the > state backends. > We could also use the existing timer service which would have a few > nice > benefits (see my comments in the docs). > > Best, Fabian > > [1] > https://ci.apache.org/projects/flink/flink-docs-release-1.4/ > dev/table/streaming.html#idle-state-retention-time > > 2018-02-06 8:26 GMT+01:00 Bowen Li <bowenl...@gmail.com>: > > Hi guys, > > I want to propose a new FLIP -- FLIP-25 - Support User State TTL > Natively > in Flink. This has been one of most handy and most frequently asked > features in Flink community. The jira ticket is FLINK-3089 > <https://issues.apache.org/jira/browse/FLINK-3089>. > > I've written a rough design > <https://docs.google.com/document/d/1qiFqtCC80n4oFmmfxBWXrCd37mYKc > uureyEr_nPAvSo/edit#> > doc > <https://docs.google.com/document/d/1qiFqtCC80n4oFmmfxBWXrCd37mYKc > uureyEr_nPAvSo/edit#>, > and developed prototypes for both heap and rocksdb state backends. > > My question is: shall we create a FLIP page for this? Can I be > granted the > privileges of creating pages in > https://cwiki.apache.org/confluence/display/FLINK/ > Flink+Improvement+Proposals > ? > > Thanks, > Bowen > > > > > > > > > > > > >