Hi Till Rohrmann, Consider any Finite State Machine which involves many states and need timers (wait for this much time and then timeout) or for example, consider the Movie Booking ticketing system http://thatgamesguy.co.uk/articles/modular-finite-state-machine-in-unity/ or these images: https://imgur.com/a/MV62BlO
The current use case is based on FSM, but in future can consider HFSM as well: https://web.stanford.edu/class/cs123/lectures/CS123_lec08_HFSM_BT.pdf Thank You On Wed, Jun 17, 2020 at 5:20 PM Till Rohrmann <trohrm...@apache.org> wrote: > Hi Rohit, > > image attachments are filtered out and not visible to others. Hence, I > would suggest that you upload the image and then share the link. > > Maybe you can share a bit more details about the use case and your current > analysis of the problem. > > Cheers, > Till > > On Wed, Jun 17, 2020 at 12:15 PM Rohit R <letsmailro...@gmail.com> wrote: > > > Hello, > > > > To solve the following use case, What will be the best option between > > Flink or Flink Stateful Functions or Akka FSM? > > > > Use Case: > > [image: image.png] > > > > Can I get the analysis, pros, and cons of each? For example, why choosing > > Flink Stateful function will better option. > > > > Thank You > > >