Thank Lincoln for the proposal!

The FLIP looks good to me. I'm in favor of the timer based implementation,
and I'd like to share some thoughts.

I'm thinking if we have to store the retry status in the state. I suppose
the retrying requests can just submit as the first attempt when the job
restores from a checkpoint, since in fact the side effect of the retries
can not draw back by the restoring. This makes the state simpler and makes
it unnecessary to do the state migration, and can be more compatible when
the user restart a job with a changed retry strategy.

Besides, I find it hard to implement a flexible backoff strategy with the
current AsyncRetryStrategy interface, for example an
ExponentialBackoffRetryStrategy. Maybe we can add a parameter of the
attempt or just use the org.apache.flink.util.concurrent.RetryStrategy to
take the place of the retry strategy part in the AsyncRetryStrategy?

Lincoln Lee <lincoln.8...@gmail.com> 于 2022年5月20日周五 14:24写道:

> Hi everyone,
>
>    By comparing the two internal implementations of delayed retries, we
> prefer the timer-based solution, which obtains precise delay control
> through simple logic and only needs to pay (what we consider to be
> acceptable) timer instance cost for the retry element.  The FLIP[1] doc has
> been updated.
>
> [1]:
> https://cwiki.apache.org/confluence/pages/viewpage.action?pageId=211883963
>
> Best,
> Lincoln Lee
>
>
> Lincoln Lee <lincoln.8...@gmail.com> 于2022年5月16日周一 15:09写道:
>
> > Hi Jinsong,
> >
> > Good question!
> >
> > The delayQueue is very similar to incompleteElements in
> > UnorderedStreamElementQueue, it only records the references of in-flight
> > retry elements, the core value is for the ease of a fast scan when force
> > flush during endInput and less refactor for existing logic.
> >
> > Users needn't configure a new capacity for the delayQueue, just turn the
> > original one up (if needed).
> > And separately store the input data and retry state is mainly to
> implement
> > backwards compatibility. The first version of Poc, I used a single
> combined
> > state in order to reduce state costs, but hard to keep compatibility, and
> > changed  into two via Yun Gao's concern about the compatibility.
> >
> > Best,
> > Lincoln Lee
> >
> >
> > Jingsong Li <jingsongl...@gmail.com> 于2022年5月16日周一 14:48写道:
> >
> >> Thanks  Lincoln for your reply.
> >>
> >> I'm a little confused about the relationship between Ordered/Unordered
> >> Queue and DelayQueue. Why do we need to have a DelayQueue?
> >> Can we remove the DelayQueue and put the state of the retry in the
> >> StreamRecordQueueEntry (seems like it's already in the FLIP)
> >> The advantages of doing this are:
> >> 1. twice less data is stored in state
> >> 2. the concept is unified, the user only needs to configure one queue
> >> capacity
> >>
> >> Best,
> >> Jingsong
> >>
> >> On Mon, May 16, 2022 at 12:10 PM Lincoln Lee <lincoln.8...@gmail.com>
> >> wrote:
> >>
> >> > Hi Jinsong,
> >> > Thanks for your feedback! Let me try to answer the two questions:
> >> >
> >> > For q1: Motivation
> >> > Yes, users can implement retries themselves based on the external
> async
> >> > client, but this requires each user to do similar things, and if we
> can
> >> > support retries uniformly, user code would become much simpler.
> >> >
> >> > > The real external call should happen in the asynchronous thread.
> >> > My question is: If the user makes a retry in this asynchronous thread
> by
> >> > themselves, is there a difference between this and the current FLIP's?
> >> >
> >> >
> >> > For q2: Block Main Thread
> >> > You're right, the queue data will be stored in the ListState which is
> an
> >> > OperateState, though in fact, for ListState storage, the theoretical
> >> upper
> >> > limit is Integer.MAX_VALUE, but we can't increase the queue capacity
> too
> >> > big in production because the risk of OOM increases when the queue
> >> capacity
> >> > grows, and increases the task parallelism maybe a more viable way when
> >> > encounter too many retry items for a single task.
> >> > We recommend using a proper estimate of queue capacity based on the
> >> formula
> >> > like this: 'inputRate * retryRate * avgRetryDuration', and also the
> >> actual
> >> > checkpoint duration in runtime.
> >> >
> >> > > If I understand correctly, the retry queue will be put into
> ListState,
> >> > this
> >> > state is OperatorState? As far as I know, OperatorState does not have
> >> the
> >> > ability to store a lot of data.
> >> > So after we need to retry more data, we should need to block the main
> >> > thread? What is the maximum size of the default retry queue?
> >> >
> >> >
> >> >
> >> > Best,
> >> > Lincoln Lee
> >> >
> >> >
> >> > Jingsong Li <jingsongl...@gmail.com> 于2022年5月16日周一 10:31写道:
> >> >
> >> > > Thank Lincoln for the proposal.
> >> > >
> >> > > ## Motivation:
> >> > >
> >> > > > asyncInvoke and callback functions are executed synchronously by
> the
> >> > main
> >> > > thread, which is not suitable adding long time blocking operations,
> >> and
> >> > > introducing additional thread will bring extra complexity for users
> >> > >
> >> > > According to the documentation of AsyncFunction:
> >> > >
> >> > > > For each #asyncInvoke, an async io operation can be triggered, and
> >> once
> >> > > it has been done, the result can be collected by calling {@link
> >> > > ResultFuture#complete}. For each async operation, its context is
> >> stored
> >> > in
> >> > > the operator immediately after invoking #asyncInvoke, avoiding
> >> blocking
> >> > for
> >> > > each stream input as long as the internal buffer is not full.
> >> > >
> >> > > The real external call should happen in the asynchronous thread.
> >> > >
> >> > > My question is: If the user makes a retry in this asynchronous
> thread
> >> by
> >> > > themselves, is there a difference between this and the current
> FLIP's?
> >> > >
> >> > > ## Block Main Thread
> >> > >
> >> > > If I understand correctly, the retry queue will be put into
> ListState,
> >> > this
> >> > > state is OperatorState? As far as I know, OperatorState does not
> have
> >> the
> >> > > ability to store a lot of data.
> >> > > So after we need to retry more data, we should need to block the
> main
> >> > > thread? What is the maximum size of the default retry queue?
> >> > >
> >> > > Best,
> >> > > Jingsong
> >> > >
> >> > > On Thu, May 12, 2022 at 8:56 PM Lincoln Lee <lincoln.8...@gmail.com
> >
> >> > > wrote:
> >> > >
> >> > > > Dear Flink developers,
> >> > > >
> >> > > > I would like to open a discussion on FLIP 232 [1],  for an
> >> extension of
> >> > > > AsyncWaitOperator to support retry for user's asyncFunction.
> >> > > >
> >> > > > To do so, new user interface will added to define the trigger
> >> condition
> >> > > for
> >> > > > retry and when should retry. Internally, a delayed retry mechanism
> >> will
> >> > > be
> >> > > > introduced.
> >> > > >
> >> > > > There's PoC for this FLIP [2][3], thanks Yun Gao for offline
> >> > discussions
> >> > > > and valuable comments.
> >> > > > The new feature is backwards compatible that can recover from
> state
> >> > which
> >> > > > was generated by prior flink versions, and if no retry strategy
> >> enabled
> >> > > the
> >> > > > behavior is as before.
> >> > > >
> >> > > > [1]
> >> > > >
> >> > >
> >> >
> >>
> https://cwiki.apache.org/confluence/pages/viewpage.action?pageId=211883963
> >> > > > [2] based on timer trigger
> >> > > > https://github.com/lincoln-lil/flink/pull/new/async-retry-timer
> >> > > > [3] based on DelayQueue with pull fashion
> >> > > > https://github.com/lincoln-lil/flink/pull/new/async-op-retry
> >> > > >
> >> > > >
> >> > > > Best,
> >> > > > Lincoln Lee
> >> > > >
> >> > >
> >> >
> >>
> >
>

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