HI Kostas, Since Tez underneath is using YARN so what does local execution means in this case?
- Henry On Fri, Nov 7, 2014 at 10:03 AM, Kostas Tzoumas <ktzou...@apache.org> wrote: > Hello Flink and Tez, > > I would like to point you to a first version of Flink running on > Tez. This is a Flink subproject (to be initially contributed > to flink-addons) that allows you to run unmodified Flink programs on > top of Apache Tez. > > You can get the code here: > https://github.com/ktzoumas/incubator-flink/tree/tez_support > > If you want to give it a spin, some basic instructions are here: > https://github.com/ktzoumas/incubator-flink/tree/tez_support/flink-addons/flink-tez > > > Be warned that this is still work in progress, so you may encounter > bugs, and this has not yet been optimized for performance. > > A few words on how it works and the motivation: > > The programs pass as usual through the Flink compiler and use the > Flink runtime operators (map, reduce, join, etc, including the Flink > facilities for sorting, hashing, etc). Instead of generating a Flink > distributed program (called "JobGraph" in Flink), we can now also > generate a Tez program (called "DAG" in Tez). > > I have been asked why would we want to do that, as Flink has its own > execution engine. Two reasons in my opinion. > > First, Tez follows design choices that are geared towards resource > elasticity, whereas the design choices behind Flink's engine are > geared more towards low latency querying and iterative > processing. Therefoere, the two engines can really complement each > other. Users can run their Flink programs in the engine that fits > better their use case and setup. > > Second, in Flink we have put a lot of effort in separating program > assembly with program execution and architecting the system in layers > (APIs, common API, compiler, data processing runtime, distributed > execution engine). The possibility to swap execution engines is a good > showcase of the benefits of such a layered architecture. > > Of course, trying it out and reporting bugs or contributing is very > welcome! > > Best, > Kostas