Hi everyone,

Currently Geode Native uses C++11 standard. It has been quite some time since 
the standard was released and as of today the latest standard is C++20.
As part of another discussion, some users in the community were wondering if 
it's the time to switch to C++17 in the Geode Native project.

So, I am putting a list of pros and cons:

Pros:

  *   Several new features added:
     *   C++14 features: 
https://en.cppreference.com/w/cpp/14#New_language_features
     *   C++17 features: 
https://en.cppreference.com/w/cpp/17#New_language_features
  *   Some of the interesting features are:
     *   Function return type deduction.
     *   Improved constexpr functions.
     *   Variable templates.
 - Generic lambdas.
 - Lambda capture expressions.
 - [[deprecated]]
 - Shared mutexes/locks.
 - std::make_unique
C++17 - 
cppreference.com<https://en.cppreference.com/w/cpp/17#New_language_features>
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C++14 - 
cppreference.com<https://en.cppreference.com/w/cpp/14#New_language_features>
New language features . variable templates; generic lambdas; lambda 
init-capture new/delete elision relaxed restrictions on constexpr functions; 
binary literals
en.cppreference.com
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