Now, if only I knew how to port all this stuff over to Macosx :,-(

Porting opengl 2d rendering shouldn't be complicated at all. Ideally,
only system-dependent part of the code (which manages opengl context)
should be re-implemented using AGL library. There's pbuffer support in
AGL, so no problems with blitters (they do use pbuffers already).

But it is not a simple task to port the rest of awt. 2d rendering is
just a part of it.

On 11/30/06, Stefano Mazzocchi <[EMAIL PROTECTED]> wrote:
Oleg Khaschansky (JIRA) wrote:
> [classlib][awt] Missing java2d code for OpenGL pipeline.
> --------------------------------------------------------
>
>                  Key: HARMONY-2374
>                  URL: http://issues.apache.org/jira/browse/HARMONY-2374
>              Project: Harmony
>           Issue Type: New Feature
>           Components: Classlib
>             Reporter: Oleg Khaschansky
>
>
> The suggested code enables opengl java2d pipeline on linux and win32. It 
provides the implementation of the Graphics2D based on OpenGL API. Font rendering 
is not supported yet. There's also a known unresolved issue on win32 (swapping 
color components).
>
> To enable opengl pipeline system property java2d.opengl should be set to 
true, i.e. -Djava2d.opengl=true

Niiiiiiiiiice!!!!!

Can't wait to try Agora/Welkin on it!

Now, if only I knew how to port all this stuff over to Macosx :,-(

--
Stefano.


Reply via email to