On 12/29/06, Pavel Afremov <[EMAIL PROTECTED]> wrote:
I've checked Weldon's finalization scheme and two existing schemes on
Weldon's test in mode 1 and 2.
On my Machine WinXP HT Pentium 4 I've got following results.
Weldon's design (on my machine 2 threads with highest priority).
Mode 1: 1/50 (main loop/finalizer call)
Mode 2: 1/50 (main loop/finalizer call)
This looks good to me. Its close enough for the current state of drlvm. In
other words, don't try to precisely replicate the performance numbers I
collected from Sun 1.5.0.
Multithreading java scheme (old DRLVM scheme)
Mode 1: 1/1 (main loop/finalizer call)
Mode 2 1/250 (main loop/finalizer call)
One native thread with highest priority (like new GC v5 scheme)
Mode 1: 1/1 (main loop/finalizer call)
Mode 2: 1/1 (main loop/finalizer call)
Its unclear if you actually ran GCv5 finalizer code or something "like new
GC v5 scheme". I don't know what the data means.
From Weldon's data SUN 1.5.0 JVM has:
Mode 1: 1/50 (main loop/finalizer call) (may be 1/90)
Mode 2: 1/173 (main loop/finalizer call) (15 / 2600 = 1/173)
As I understand the ideal finalization scheme should provide:
Mode 1: 1/1 (main loop/finalizer call)
Mode 2: 0/1 (main loop/finalizer call)
The point is that the "ideal finalization" design needs to be driven by what
important commercial workloads require. It will be a while before these
workloads run fast and stable on drlvm. In other words, drlvm is not yet
ready for investigating the final finalization scheme. Incidentally, the
data collected on Sun 1.5.0 contradicts the "ideal finalization scheme"
suggested above. Given a choice, I would rather do something similar to a
commercial JVM implementation at this point in time.
So relative performance of Weldon's scheme in mode 2 is not so high as for
SUN 1.5.0 JVM 15/ 2600 = 1/173 (main loop/finalizer call).
I think you are talking about the difference between 1/50 and 1/173. In my
opinion, this difference is in the noise. Its not material.
I think that it can be improved by point 2 of my scheme (Using locks for
stopping user threads)
As far as I can tell Sun 1.5.0 does not do this. Also, adding more thread
suspend/resume logic to dlrvm does not help stability and actually may
decrease stability.
or by increasing quantity of finalizer threads like
in current scheme of finalization.
As far as I can tell Sun 1.5.0 does not do this. Until additional evidence
is available, I vote for the simplest possible finalizer scheme. This will
help us a bunch in sorting out the problems in drlvm threading subsystem.
Thanks.
Pavel Afremov
On 12/28/06, Pavel Afremov <[EMAIL PROTECTED]> wrote:
> Did you check it on current implementation of DRLVM Finalization System?
>
> BR
> Pavel Afremov.
>
>
> On 12/28/06, Weldon Washburn <[EMAIL PROTECTED]> wrote:
> >
> > On 12/27/06, Geir Magnusson Jr. <[EMAIL PROTECTED]> wrote
> >
> >
> >
> > > [snip]
> >
> >
> >
> >
> >
> > > Why can't we simply mimic the rational behavior of the RI and other
> > > production VMs and leave it at that?
> > >
> > > geir
> >
> >
> > I agree. To discover what other JVMs do, I created a very simple
> > finalizer
> > probe then put it in JIRA HARMONY-2908. I ran this probe on Sun JVM
> > 1.5.0_07. Below are the results. It would be good if someone can
run
> > this
> > probe on other JVM/OS combinations. The probe is single threaded and
has
> >
> > three different execution modes ("java Finx 0", "java Finx 1" and
"java
> > Finx
> > 2"). By running each of the modes on WindowsXP and using Microsoft's
> > Process Viewer, one can learn what the different JVM threads are
doing.
> > More on this later.
> >
> > Mode 0
> > This mode intentionally does not create any finalizable objects. The
> > main()
> > method simply runs a cpu intensive workload forever. After every
> > 1000000
> > loops main() will print a distinctive string that includes a loop
count.
> >
> >
> > Mode 1
> > main() creates 100K finalizable objects that are intentionally shoved
> > into a
> > state where their finalizer needs to be called. main() then proceeds
to
> > run
> > the same cpu intensive workload as above. The finalize() method will
> > execute just one call of the same cpu intensive workload then
> > returns. This
> > simulates a short running finalizer. finalize() prints a distinctive
> > string
> > to make it easy to quickly read the output which is comingled with
> > main().
> >
> > Mode 2
> > This mode is identical to Mode 1 except the finalize() method calls
the
> > cpu
> > intensive workload endlessly.
> >
> > The above describes how the probe is constructed. Below are
> > observations
> > from running this probe on Sun 1.5.0 JVM.
> >
> > Mode 0
> >
> > There are seven threads. Thread 0 consumes 99% of the total cpu
> > time. And
> > is executing in user mode 100% of the time. Most likely this is the
> > java
> > app thread running main(). All the remaining threads do not
accumulate
> > any
> > significant cpu time.
> >
> >
> >
> > Mode 1
> >
> > There are seven threads. Thread 0 accumulates roughly 2% of total cpu
> > time. Thread 3 accumulates the other 98%. Process Viewer reports
> > Thread 3
> > having "above normal" priority. (I have not chased down the mapping
> > from
> > Process Viewer priority to win API priority). At the top of the
> > finalize()
> > method a static variable is incremented then printed out. This allows
> > us to
> > watch a rolling count of how many objects have been
finalized. Watching
> > the
> > console output for a few minutes, it looks like about 9000 objects are
> > finalized in the same time period that main() completes 100
> > loops. Since
> > both main() and finalize() are running the same workload, it looks
> > like Thread 3 with "above normal" priority is the thread running the
> > finalizers. The disparity between 90:1 on console output and 50:1 in
> > Process Viewer is probably sampling noise. Also, it looks like Thread
0
> > is
> > running main() just like it was in Mode 0.
> >
> >
> >
> > Mode 2
> >
> > Again the JVM is running exactly 7 threads. Only the one object's
> > finalize() method is ever called. Process Viewer shows Thread 3 has
> > "above
> > normal" priority and accumulating roughly 99% of the cpu
time. Watching
> > the
> > console output for a few minutes, it look like 2600 finalize() loops
to
> > 15
> > main loops. It appears that no additional threads are created to
handle
> > to
> > remaining 99,999 waiting finalizable objects. These objects appear
to
> > be
> > blocked waiting for the first object to finish. Also it looks like
> > Thread 0
> > is running main() just like Mode 0 and 1. Given that Process Viewer
> > shows
> > that Thread 0 continuously and slowly accumulates CPU time, it appears
> > that
> > main() is not suspended but continues to make forward progress.
> >
> >
>
--
Weldon Washburn
Intel Enterprise Solutions Software Division