Thanks.  On it..

geir

On Jan 11, 2007, at 7:53 AM, Tim Ellison wrote:

Done in r495209.

I tweaked the launcher in the classlib/luni subdir for now, even though I realize this code is destined to move to jdktools. This way the move
is a straight copy from classlib -> jdktools rather than have to fuss
about merging from both.

Regards,
Tim

Tim Ellison wrote:
I'm going for the record of resurrecting the oldest thread ;-)

Having this additional signal handler in the launcher is causing me pain
too, so unless there are objections now I'm going to go ahead and
disable it by default, and have an option to enable it for those that want.

Regards,
Tim

Ivan Volosyuk wrote:
It seems that in cmain.c in function genericSignalHandler() just
removing abort() statement will cause default system handler to
execute pointing the exact place of fault right after printing all
this useless crash info. I have no idea how to obtain property value
in this place to make the abort() conditional. Anyway, I think it
would be much beneficial for developers to have crash by default.
--
Ivan

On 9/22/06, Geir Magnusson Jr. <[EMAIL PROTECTED]> wrote:
This can't be that hard.  Maybe a simple command-line flag

   -launcher:something

Give it a wack and see what happens...

geir


On Sep 22, 2006, at 1:29 PM, Ivan Volosyuk wrote:

Exactly. I would like to have a way to disable the crash handler
invoked in the call.
It is quite painful to locate crashing place when the crash handler enabled. Even setting breakpoint in the handler doesn't help - stack at this place has number of system frames without debug information
which hide the actual problematic point.
--
Ivan

On 9/22/06, Geir Magnusson Jr. <[EMAIL PROTECTED]> wrote:
Do you mean sig_protect in cmain.c?

geir

On Sep 22, 2006, at 12:22 PM, Ivan Volosyuk wrote:

Hi,

While working on windows on DRLVM I introduced some crash
situation. I
found out that there are two active crash handlers. One in
DRLVM, the
other in launcher/classlib.

I can disable DRLVM's one: -Dvm.assert_dialog=1
But the launcher's crash handler still prevent me to use
debugger to
locate exact place of access violation in VM code. Is it
possible to
disable it somehow?
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