On Thu, 12 Jun 2003, Justin Erenkrantz wrote:

> for (bucket = APR_BUCKET_FIRST(ctx->b);
>      bucket != e && bucket != APR_BRIGADE_LAST(ctx->b);
>      bucket = APR_BUCKET_NEXT(bucket)) {
>    apr_bucket_remove(bucket);
>    APR_BRIGADE_INSERT_TAIL(b, bucket);
> }

No!  Bad!!  The whole beauty of the ring data structure is that all of
these operations can be done in constant time, no loops.  Bear with me,
and I'll explain.


> If you understand the type safety checks it is attempting, you are a far
> more intelligent person than I.  =)

Well, I dunno about that... I do understand them but then again I've
focused on them since literally the day I started contributing to this lil
ole web server.


The following code assumes that ctx->b has at least one bucket in it,
namely e.


if (APR_BRIGADE_FIRST(ctx->b) != e)
{
    /* move the sequence into the new brigade */
    APR_RING_SPLICE_TAIL(&b->list,
                         APR_BRIGADE_FIRST(ctx->b),
                         APR_BUCKET_PREV(e),
                         apr_bucket, link);

    /* fixup the dangling pointers in ctx->b */
    APR_BRIGADE_FIRST(ctx->b) = e;
    APR_BUCKET_PREV(e) = APR_BRIGADE_SENTINEL(ctx->b);
}

Lovely, eh?  I didn't actually test this to make sure it's 100% right, but
conceptually I believe it should do the trick.

--Cliff

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