* Paul J. Reder wrote:

> With the other changes, the way I read the patch was as:
> 
>      if (ctx->state == PRE_HEAD) {
>          if (!empty) {
>              pass
>              /* reset deleted from here */
>          }
>          reset  /* reset added here */
>      }


yep... I meant, one could equally write the patch as:

      if (ctx->state == PRE_HEAD) {
          if (!empty) {
              pass
              reset
          }
          else {
              reset
          }
      }

where the else path means if(empty). I'm just confused, why not to reset in
that case.

nd

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