Hi, Michal
My solution do "add availability to each class", which is the 
procmgr_post_spawn_cmd() call in each loop do.
The sleep() call is intrudused for a stress test without warm up time, in this 
case, mod_fcgid will create more processes than a slow start one(each process 
handler can't apply a free slot on the very begining, so send a request to 
process manager to create one, it's easy to reach the max # of process limit 
while httpd startup, but the idle process will be killed later), the sleep() 
call is a little like a "server side warm up delay".
But since someone said remove this sleep(), the server work fine without 
bottleneck(Maybe he didn't notise the warm up issue?), so I thought remove the 
sleep() is a good idea. But reduce the time of sleep() is fine to me too.
Any other idea?

Regards,

Ryan Pan

2012-08-16



pqf



发件人:Lazy
发送时间:2012-08-15 21:48
主题:Re: mod_fcgid concurrency bottleneck, issue#53693
收件人:"dev"<dev@httpd.apache.org>
抄送:

2012/8/15 pqf <p...@mailtech.cn>: 
> Hi, all 
> I prefer the following solution, can anyone review it? 
> procmgr_post_spawn_cmd() will be blocked until process manager create a new 
> fcgid process, the worst case is someone else take the new created process 
> before I do, and I have to post another spawn command to PM again. The 
> extreme case is loop FCGID_APPLY_TRY_COUNT but get no process slot. 
> 
> 
> Index: fcgid_bridge.c 
> =================================================================== 
> --- fcgid_bridge.c      (revision 1373226) 
> +++ fcgid_bridge.c      (working copy) 
> @@ -30,7 +30,7 @@ 
>  #include "fcgid_spawn_ctl.h" 
>  #include "fcgid_protocol.h" 
>  #include "fcgid_bucket.h" 
> -#define FCGID_APPLY_TRY_COUNT 2 
> +#define FCGID_APPLY_TRY_COUNT 4 
>  #define FCGID_REQUEST_COUNT 32 
>  #define FCGID_BRIGADE_CLEAN_STEP 32 
> 
> @@ -447,19 +447,13 @@ 
>              if (bucket_ctx->procnode) 
>                  break; 
> 
> -            /* Avoid sleeping the very first time through if there are no 
> -               busy processes; the problem is just that we haven't spawned 
> -               anything yet, so waiting is pointless */ 
> -            if (i > 0 || j > 0 || count_busy_processes(r, &fcgi_request)) { 
> -                apr_sleep(apr_time_from_sec(1)); 
> - 
> -                bucket_ctx->procnode = apply_free_procnode(r, 
> &fcgi_request); 
> -                if (bucket_ctx->procnode) 
> -                    break; 
> -            } 
> - 
>              /* Send a spawn request if I can't get a process slot */ 
>              procmgr_post_spawn_cmd(&fcgi_request, r); 
> + 
> +            /* Try again */ 
> +            bucket_ctx->procnode = apply_free_procnode(r, &fcgi_request); 
> +            if (bucket_ctx->procnode) 
> +                break; 
>          } 
> 
>          /* Connect to the fastcgi server */ 


if You get rid of sleep apache will not wait for free process if all 
of them are busy, this will lead to 503 errors 

currently mod_fcgid waits FCGID_APPLY_TRY_COUNT * FCGID_REQUEST_COUNT 
* 1 second and this is usually 64 seconds, this means if You have an 
overloaded vhost with low FcgidMaxProcessesPerClass it can bring whole 
server down, each thread waits 64 seconds so it doesn't take long 
before all threads are occupied. 

In my setup we lowerd the wait time and FCGID_REQUEST_COUNT to lower 
the impact of overloaded class but I think 
the best solution will be to add availability to each class. Total 
wait time will be related to it (by changing sleep time, and 
FCGID_APPLY_TRY_COUNT). If request is unsuccessful availability will 
be halved so next time the wait time will be shorter. This way 
congested class will get 0% availability, and new connections will 
instantly get 503 it there are no free slots. A successful wait will 
increase availability. 


Regards, 

Michal Grzedzicki 

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