On Mon, Oct 28, 2019 at 9:24 AM Stefan Eissing <[email protected]> wrote: > > Ok, let me summarize: > > - SSLProtocol on base server applies, unless vhost has its own setting > - no SSLProtocol on base server, SSLProtocol on vhost applies > - no SSLProtocol on base server, no SSLProtocol on vhost, possible > SSLProtocol on base vhost applies
That's it, I'd call "base server" the "global server", though, to avoid confusion w.r.t. to c->base_server (the "base vhost" in the above). For 2.4.x, this means that there is a behavioural change when: - SSLProtocol is specified in a non-base vhost (but this is the point), - no SSLProtocol is specified in a non-base vhost AND one is specified globally (here the global applies, whereas previously the base vhost's applied). Once/if backported, I plan to completely remove the base vhost from the game, in trunk (usual merging applies). > Thanks for saving me having to come up with a name, Yann! My pleasure ;)
