Hi all
we have a couple of use cases, where we would like to leverage the global data
store to prevent sending around and copying around large binary data
unnecessarily: We have two separate Jackrabbit instances configured to use the
same DataStore (for the sake of this discussion assume we have the problems of
concurrent access and garbage collection under control). When sending content
from one instance to the other instance we don't want to send potentially large
binary data (e.g. video files) if not needed.
The idea is for the sender to just send the content identity from
JackrabbitValue.getContentIdentity(). The receiver would then check whether the
such content already exists and would reuse if so:
String ci = contentIdentity_from_sender;
try {
Value v = session.getValueByContentIdentity(ci);
Property p = targetNode.setProperty(propName, v);
} catch (ItemNotFoundException ie) {
// unknown or invalid content Identity
} catch (RepositoryException re) {
// some other exception
}
Thus the proposed JackrabbitSession.getValueByContentIdentity(String) method
would allow for round tripping the JackrabbitValue.getContentIdentity()
preventing superfluous binary data copying and moving.
Questions:
(a) Would such a method technically be possible (preventing actual large binary
data copy !) ?
(b) Would a patch be accepted ?
(c) Can we and if yes, how can we control access ?
(c) What else ?
Regards
Felix
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Felix Meschberger | Principal Scientist | Adobe