Pavel Janík wrote:

  From: Simon Brouwer <[EMAIL PROTECTED]>
  Date: Sat, 22 Jan 2005 17:04:06 +0100

> a team can build OOo on at least one platform (say Linux) then this > ability would make the localization available on many other platforms as > well (e.g. Windows, Solaris, FreeBSD, ...).

You generalized this. But this is not right. On Windows, you can use cygwin
which can run epm and rpm -> you can create language packs in RPM with some
effort. But you can't create exe files on GNU/Linux without unbelievably
huge effort.


Not neccessarily, it depends how the exe files are made (for example, you can compile exe files using MinGW. But these are really .msi windows installer files which are different).
The main underlying issue here is the recurrent one of localization being dependent on the standard build process.
Hopefully one day we will sort this out properly.


David

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