>> agreed. what is left to do there?

Build a prototype and present if for discussion.

To be honest, I got pretty stuck in some Avalon topics which is why this is not finished yet. Remember that drawing

+--------------------------+----------+
|                          | Plugin A | <--> Jackrabbit
|                          +----------+
|                          | Plugin B | <--> SVN
|                          +----------+
|                          | Plugin C | <--> Wiki Resource Type
|                          +----------+
|                          | Plugin E | <--> Link Resource Type
|                          +----------+
|   L e n y a   C o r e    | Plugin F | <--> SVG Editor
|                          +----------+
|                          | Plugin G | <--> RSS Feed Includer
|                          +----------+
|                          | Plugin H | <--> XDoc site.xml editor
|                          +----------+
|                          | Plugin I | <--> CSS Editor
|                          +----------+
|                          | Plugin J | <--> (your wildest phantasies)
|                          +----------+
|                          | Plugin K | <--> OpenOffice Desktop Int.
+-----------------+--------+----------+
| Template A      |        |
+-----------------+        |
| Pub AA | Pub AB | Pub C  |
+--------------------------+

from

http://wiki.apache.org/lenya/Sitemap2JavaApiContractProposal

I have been spending quite some time with some required fundamentals, such as how to properly refert to a DTD / XML Schema / RelaxNG schema with a urn. When I was trying to write a URN source I found that I had a lack of understanding regarding some practical Avalon concepts. This lead me to spending some time in Cocoon land and helping them out with some documentation, see: http://issues.apache.org/bugzilla/show_bug.cgi?id=34696

(I haven't yet gotten this into Cocoon SVN. I thought from an earlier discussion that we as Lenya committers had read-write rights to the Cocoon SVN as well, but obviously I haven't. I have obtained permission from the Cocoon guys (http://www.mail-archive.com/[email protected]/msg30334.html). I told them I couldn't check it in, but they haven't found the time yet obviously.

Back to track:

I want all this urn stuff for my BXE 2.0 experiments. I try to come up with a BXE 2.0 module which will

- separate the editor from resource types
- provide a place to plug or even refer to an unmodified version of the editor
- demonstrate a potential editor plugin API


Regards,
Torsten


Gregor J. Rothfuss schrieb:
Torsten Schlabach wrote:

 >> IMO editor integration (BXE, Kupu), including asset handling, should
 >> be completed before any 1.4 alpha release. Is someone currently
 >> working on this ?

I am. In IMO this should be in a workable state before a 1.4 alpha release.

BTW: I would spell alpha out to make it clearer, i.e. 1.4-alpha-1


agreed. what is left to do there?

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