http://bugs.opencompositing.org/show_bug.cgi?id=1109


Danny Baumann <[email protected]> changed:

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--- Comment #3 from Danny Baumann <[email protected]>  2009-01-24 
17:28:42 ---
(In reply to comment #1)
> No it's the fade plugin that does the animation. You can change the speed in
> the plugin's options page, 'Fade Speed'.

That's wrong. Fade doesn't do any animation of obs'
opacity/brightness/saturation changes. obs wraps into drawWindow, fade has no
chance of picking up those changes.

> Idealistically though, we really need to drop Fade and think of a better
> solution. Fade is quite a weird hack that depends on how the old compiz
> wrappable system worked. It definitely wouldn't work with compiz++.

That's wrong. Compiz++' opengl plugin has GLWindow::glPaint and
GLWindow::glDraw, which are the exact equivalent of compiz' paintWindow and
drawWindow routines. As far as I can see, fade will continue to work just fine
with compiz++ (after it has been ported, obviously).


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