On Wed, 2008-11-05 at 09:53 -0700, Simon Labrecque wrote:
> What's needed in order to be "part of Moblin"? Are Helix and the gstreamer
> plugins part of Moblin?
All of the media types that have hardware acceleration capabilities are
royalty bearing, so it can't be a proper part of Moblin without
collecting royalty payments from every download which is pretty counter
intuitive for an open project.
What we are doing is equal enabling for both helix and gstreamer so that
(eventually) the freely redistributable components of gstreamer and
helix are part of moblin so that applications can play video/music using
ogg/theora/vorbis, and when somebody wants to make a commercial product
then they can integrate the royalty bearing software components from an
ISV (like RealNetworks for helix and Fluendo for gstreamer), and start
seeing the benefits of the hardware acceleration hardware.
Today there is a RealPlayer-for-MID product available from RealNetworks
that installs all the hardware accelerated helix codecs so that you can
either just use RealPlayer or write your own application that calls into
helix to render a video.
We are also working on revamping those helix components so that it's
possible to render a video into a 3D texture (like a ClutterTexture),
and moving the new helix code into the non-restricted part of the
helixcommunity CVS tree so it's easier for developers to build/test
using the non-royalty bearing research-n-development license.
There is also a Fluendo gstreamer product that bundles all the gstreamer
elements that you need to render hardware accelerated video into a
traditional X window, and ongoing work to make it possible to render
into a ClutterTexture. I do not know if there is a way to get a
research-n-development style license from Fluendo, but I think the
payment that they are asking for an individual is something pretty
accessible so it might not be much of a barrier.
--rusty
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