hi list,
I'm using moblin-lpia-ume with psb driver from Intel
(Intel-GMA500-2.2.0.32L.0020).
I got segmentation fault while running some 3D games.
Below is the backtrace while running neverputt.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb786b8c0 (LWP 7110)]
0x00000041 in ?? ()
(gdb) bt
#0 0x00000041 in ?? ()
0000001 0xb6c80304 in ?? () from /usr/lib/dri/psb_dri.so
0000002 0xb6d0aa25 in _tnl_draw_prims () from /usr/lib/dri/psb_dri.so
0000003 0xb6c81fee in ?? () from /usr/lib/dri/psb_dri.so
0000004 0xb6d0158f in vbo_save_playback_vertex_list ()
   from /usr/lib/dri/psb_dri.so
0000005 0xb6ca1fb1 in ?? () from /usr/lib/dri/psb_dri.so
0000006 0xb6ca4604 in _mesa_CallList () from /usr/lib/dri/psb_dri.so
0000007 0xb7d38919 in glCallList () from /usr/lib/libGL.so.1
0000008 0x0805274a in ?? ()
0000009 0x0805db30 in ?? ()
0000010 0x0805fd2d in ?? ()
0000011 0x08055465 in ?? ()
0000012 0x08061ee7 in ?? ()
0000013 0xb7b92440 in __libc_start_main () from /lib/libc.so.6
0000014 0x0804a5a1 in ?? ()
(gdb)

Any idea to fix this issue?

Regards,
Axel

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