Hi All,
I would like to propose using SDL 2.0 (Simple DirectMedia Layer) as Tizen
porting layer for game/game engines.
Currently, Evas_GL is the only available interface to use OpenGL ES on Tizen.
Though Evas_GL is simple and efficient interface for EFL widget based
applications to access openGL ES,
to attract more game/engine developer community towards Tizen, it should
support even more widely adopted cross-platform interface.
I think SDL 2.0 is definitely a good candidate in this respect.
* Major Benefits include
- Provides direct access to OpenGL ES API without any wrapper (fast)
- Uses platform independent Window & Event handling API (portability)
- Vulkan interface can be provided easily compare to Evas_Vulkan. (Evas vulkan
backend is not yet ready)
* Possible Constraint is
- Increases verification scope for tizen release
Do you see any other benefit or Constraint?
Please share your opinions about this.
Best Regards,
HyunJu
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