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https://issues.apache.org/jira/browse/LUCENE-6196?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14301304#comment-14301304
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Karl Wright commented on LUCENE-6196:
-------------------------------------

bq. Where in the design is it restricted to lucene?

I did not claim it was restricted to Lucene.  My claim is that the 
functionality is expressly designed to solve the geographic search problem, 
which to me consists of three parts: geohash construction, highly-performant  
result filtering, and highly-performant distance scoring functionality.  A 
general package, in my view, is distinct in the following ways:

(1) It tends to try to solve a broader set of geographic problems, i.e. 
computing a shape's area, intersecting shapes, etc.
(2) There is much less emphasis on the highly-performant computational 
requirements mentioned above; general packages by and large don't have the 
"expensive construction/dirt cheap individual evaluation" requirement that 
search engines like Lucene would have.

Having said that, I have no objection if you want to use this code in 
spatial4j.  I just cannot contribute to spatial4j at the moment.  And I do 
think that there is a close-enough relationship between the search problem and 
geo3d that it isn't unreasonable to include geo3d in Lucene.



> Include geo3d package, along with Lucene integration to make it useful
> ----------------------------------------------------------------------
>
>                 Key: LUCENE-6196
>                 URL: https://issues.apache.org/jira/browse/LUCENE-6196
>             Project: Lucene - Core
>          Issue Type: New Feature
>          Components: modules/spatial
>            Reporter: Karl Wright
>            Assignee: David Smiley
>         Attachments: ShapeImpl.java, geo3d-tests.zip, geo3d.zip
>
>
> I would like to explore contributing a geo3d package to Lucene.  This can be 
> used in conjunction with Lucene search, both for generating geohashes (via 
> spatial4j) for complex geographic shapes, as well as limiting results 
> resulting from those queries to those results within the exact shape in 
> highly performant ways.
> The package uses 3d planar geometry to do its magic, which basically limits 
> computation necessary to determine membership (once a shape has been 
> initialized, of course) to only multiplications and additions, which makes it 
> feasible to construct a performant BoostSource-based filter for geographic 
> shapes.  The math is somewhat more involved when generating geohashes, but is 
> still more than fast enough to do a good job.



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