Karl Wright created LUCENE-7270:
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             Summary: Use better balanced trees for Geo3d complex polygons
                 Key: LUCENE-7270
                 URL: https://issues.apache.org/jira/browse/LUCENE-7270
             Project: Lucene - Core
          Issue Type: Improvement
          Components: modules/spatial3d
            Reporter: Karl Wright
            Assignee: Karl Wright


The current tree data structure in GeoComplexPolygon has a lot of weaknesses.  
A better algorithm maybe can be taken from Polygon2D, which basically does the 
following:

Each node has:
- low value (which is for that edge alone)
- max value (which is for that edge and all children)

Balanced tree building:
- sort by low value (which is for the individual edge), and use max value as 
tie breaker (which is max for edge and all children)
- build tree after sorting, picking midpoint and recursively building lesser 
and greater children that way

Balanced tree traversal (looking for range minValue -> maxValue):
- Descend the entire tree until the node fails this test:
      if (minValue <= max) { ... }
  So if the minimum value being sought is greater than the max for this edge 
and all children, we stop and don't look at children.
  (Q: does this represent a good split and a targeted range?  Maybe...  We can 
certainly try it.)





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