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https://issues.apache.org/jira/browse/LUCENE-8581?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16709022#comment-16709022
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Nicholas Knize commented on LUCENE-8581:
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{quote}Just for my curiosity. when creating a triangle in the tessellator
points get order. is that really needed? what is the purpose?
{quote}
That can be removed. It's legacy from before the selective indexing approach
was used. It sounds like that will solve a big part of the problem
+1 for using 2^3 constants. And I also think we can continue to iterate on the
readability part in a separate patch. I don't think it should hold up the
bigger benefit of a smaller index.
> Change LatLonShape encoding to use 4 BYTES Per Dimension
> --------------------------------------------------------
>
> Key: LUCENE-8581
> URL: https://issues.apache.org/jira/browse/LUCENE-8581
> Project: Lucene - Core
> Issue Type: New Feature
> Reporter: Nicholas Knize
> Assignee: Ignacio Vera
> Priority: Major
> Attachments: LUCENE-8581.patch, LUCENE-8581.patch
>
>
> {{LatLonShape}} tessellated triangles currently use a relatively naive
> encoding with the first four dimensions as the bounding box of the triangle
> and the last three dimensions as the vertices of the triangle. To encode the
> {{x,y}} vertices in the last three dimensions requires {{bytesPerDim}} to be
> set to 8, with 4 bytes for the x & y axis, respectively. We can reduce
> {{bytesPerDim}} to 4 by encoding the index(es) of the vertices shared by the
> bounding box along with the orientation of the triangle. This also opens the
> door for supporting {{CONTAINS}} queries.
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