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https://issues.apache.org/jira/browse/LUCENE-4062?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Toke Eskildsen updated LUCENE-4062:
-----------------------------------

    Attachment: PackedIntsBenchmark.java
                Packed64calc.java

I tried running the PackedIntsBenchmark on an i7 processor and I agree on the 
overall conclusion with regard to the speed, or rather lack of speed, for 
Packed64. However, my the winners for the different BPVs were not always the 
same as Adrien observed. I suspect that CPU architecture and memory system, 
especially caching, plays a very large role here.

Re-thinking the no-branching idea for Packed64, it seems that in reality it is 
slower to perform two memory requests (where the second will most probably be 
cached) than take the pipeline flush. Therefore I have created Packed64calc 
(see attachment), which is a full replacement for Packed64.

My own tests shows Packed64calc to be significantly faster than Packed64 and in 
many cases faster than Packed64SingleBlock. I suspect the latter to be caused 
either by caching or the fact that Packed64SingleBlock uses division and modulo 
for set & get. While the modulo can be avoided in Packed64SingleBlock, I never 
did find a reliable way to bypass the division when I experimented with it.

I have attached an updated PackedIntsBenchmark which can be used with 
Packed64calc and hope that Adrien will take a look.
                
> More fine-grained control over the packed integer implementation that is 
> chosen
> -------------------------------------------------------------------------------
>
>                 Key: LUCENE-4062
>                 URL: https://issues.apache.org/jira/browse/LUCENE-4062
>             Project: Lucene - Java
>          Issue Type: Improvement
>          Components: core/other
>            Reporter: Adrien Grand
>            Assignee: Adrien Grand
>            Priority: Minor
>              Labels: performance
>             Fix For: 4.0, 5.0
>
>         Attachments: LUCENE-4062-2.patch, LUCENE-4062.patch, 
> LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, 
> LUCENE-4062.patch, LUCENE-4062.patch, Packed64calc.java, 
> PackedIntsBenchmark.java, PackedIntsBenchmark.java
>
>
> In order to save space, Lucene has two main PackedInts.Mutable implentations, 
> one that is very fast and is based on a byte/short/integer/long array 
> (Direct*) and another one which packs bits in a memory-efficient manner 
> (Packed*).
> The packed implementation tends to be much slower than the direct one, which 
> discourages some Lucene components to use it. On the other hand, if you store 
> 21 bits integers in a Direct32, this is a space loss of (32-21)/32=35%.
> If you accept to trade some space for speed, you could store 3 of these 21 
> bits integers in a long, resulting in an overhead of 1/3 bit per value. One 
> advantage of this approach is that you never need to read more than one block 
> to read or write a value, so this can be significantly faster than Packed32 
> and Packed64 which always need to read/write two blocks in order to avoid 
> costly branches.
> I ran some tests, and for 10000000 21 bits values, this implementation takes 
> less than 2% more space and has 44% faster writes and 30% faster reads. The 
> 12 bits version (5 values per block) has the same performance improvement and 
> a 6% memory overhead compared to the packed implementation.
> In order to select the best implementation for a given integer size, I wrote 
> the {{PackedInts.getMutable(valueCount, bitsPerValue, 
> acceptableOverheadPerValue)}} method. This method select the fastest 
> implementation that has less than {{acceptableOverheadPerValue}} wasted bits 
> per value. For example, if you accept an overhead of 20% 
> ({{acceptableOverheadPerValue = 0.2f * bitsPerValue}}), which is pretty 
> reasonable, here is what implementations would be selected:
>  * 1: Packed64SingleBlock1
>  * 2: Packed64SingleBlock2
>  * 3: Packed64SingleBlock3
>  * 4: Packed64SingleBlock4
>  * 5: Packed64SingleBlock5
>  * 6: Packed64SingleBlock6
>  * 7: Direct8
>  * 8: Direct8
>  * 9: Packed64SingleBlock9
>  * 10: Packed64SingleBlock10
>  * 11: Packed64SingleBlock12
>  * 12: Packed64SingleBlock12
>  * 13: Packed64
>  * 14: Direct16
>  * 15: Direct16
>  * 16: Direct16
>  * 17: Packed64
>  * 18: Packed64SingleBlock21
>  * 19: Packed64SingleBlock21
>  * 20: Packed64SingleBlock21
>  * 21: Packed64SingleBlock21
>  * 22: Packed64
>  * 23: Packed64
>  * 24: Packed64
>  * 25: Packed64
>  * 26: Packed64
>  * 27: Direct32
>  * 28: Direct32
>  * 29: Direct32
>  * 30: Direct32
>  * 31: Direct32
>  * 32: Direct32
>  * 33: Packed64
>  * 34: Packed64
>  * 35: Packed64
>  * 36: Packed64
>  * 37: Packed64
>  * 38: Packed64
>  * 39: Packed64
>  * 40: Packed64
>  * 41: Packed64
>  * 42: Packed64
>  * 43: Packed64
>  * 44: Packed64
>  * 45: Packed64
>  * 46: Packed64
>  * 47: Packed64
>  * 48: Packed64
>  * 49: Packed64
>  * 50: Packed64
>  * 51: Packed64
>  * 52: Packed64
>  * 53: Packed64
>  * 54: Direct64
>  * 55: Direct64
>  * 56: Direct64
>  * 57: Direct64
>  * 58: Direct64
>  * 59: Direct64
>  * 60: Direct64
>  * 61: Direct64
>  * 62: Direct64
> Under 32 bits per value, only 13, 17 and 22-26 bits per value would still 
> choose the slower Packed64 implementation. Allowing a 50% overhead would 
> prevent the packed implementation to be selected for bits per value under 32. 
> Allowing an overhead of 32 bits per value would make sure that a Direct* 
> implementation is always selected.
> Next steps would be to:
>  * make lucene components use this {{getMutable}} method and let users decide 
> what trade-off better suits them,
>  * write a Packed32SingleBlock implementation if necessary (I didn't do it 
> because I have no 32-bits computer to test the performance improvements).
> I think this would allow more fine-grained control over the speed/space 
> trade-off, what do you think?

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