Hello Shad,
I'll have to think about what you write more, but I'm a big fan of
consolidation. I'll have to familiarize myself with all the code you're
mentioning before making a more coherent statement, so let me give you my
uninformed ".NET view" on the matter for now.
First, too much consolidation is not always good. For example, in
ObjectExtensions I see this:
public static bool ValueEquals<T>(this T a, T b)
{
if (a is IEnumerable && b is IEnumerable)
{
var iter = (b as IEnumerable).GetEnumerator();
foreach (object value in a as IEnumerable)
{
iter.MoveNext();
if (!object.Equals(value, iter.Current))
{
return false;
}
}
return true;
}
return a.Equals(b);
}
This makes red flashing lights and claxons go off in my head: no, you cannot
enumerate collections for equality testing. And it's not because the enumerator
isn't properly disposed of (another pet peeve of mine). You can't just compare
two enumerable collections, since the first one may care about the order (e.g.
lists), but the other may not (e.g. sets). What exactly constitutes equality is
really whatever makes the code correct. Remember the curse of Brzozowski!
But for those things that can be consolidated, I agree with "Equatable" as
being a better name than "Value" for collections that can be compared. There
are two ways to proceed:
- implement EquatableHashSet<T>, EquatableList<T>, and so on, explicitly
implementing IEquatable<T> with T being the name of the collection.
- implement IEqualityComparer<T> for evert collection T. Conceptually, this is
the cleaner solution (decoupling equality testing from the object
implementation is a cleaner solution), but of course this means that every
comparison, dictionary or set needs to be created with that comparer as
parameter. This opens up a whole new class of bugs: forget one, and you're
hosed.
I don't really know the best way to proceed at this time. Maybe someone else
can chime in?
Ever since I looked at the Lucene.net source code, I've been wondering why more
time wasn't invested in making the port more ".NET like". Now that I've
experienced the joy of tracking down bugs and making tests work, I think I
understand why <g>.
You're a very courageous person.
Vincent
-----Original Message-----
From: Shad Storhaug [mailto:[email protected]]
Sent: Friday, March 24, 2017 7:18 PM
To: Van Den Berghe, Vincent <[email protected]>
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Vincent,
Good find.
Actually, I am thinking that some consolidation is in order:
GETHASHCODE
For comparing collections with GetHashCode() we have:
Support.EquatableList<T>
Support.HashMap<T>
Support.ValueHashSet<T>
Support.ValueList<T>
Plus:
Support.Arrays.GetHashCode()
Support.HashHelpers.GetValueHashode()
These are all doing the same thing (getting a hash code based on a collection),
and they are not all doing it the same way.
EQUALS
Similarly, we have several places that are using Equals() to compare
collections:
Support.EquatableList<T>
Support.HashMap<T>
Support.ValueHashSet<T>
Support.ValueList<T>
Plus:
Support.Arrays.Equals()
Support.ObjectExtensions.ValueEquals()
Plus in many places we are using:
ISet<T>.SetEquals()
IEnumerable<T>.SequenceEquals() (LINQ)
My thinking is that we should use one of static helper classes (probably
Arrays) to make a single implementation of each of these, and then override
Equals, GetHashCode, and for that matter ToString() in all of our Support
collections and call our helper class in every place.
Not to mention, there are still many Queries (and other such things) that
someone decided to "optimize" by making the implementation consider only the
first and last item in the set (which is a good recipe for mysterious bugs that
are nearly impossible to find as far as I am concerned).
But this is going to take some grace - there are some implementations of
GetHashCode and Equals out there that require a very specific algorithm in
order to function correctly.
We should probably just merge Support.EquatableList<T> with
Support.ValueList<T>, (equatable sounds like a more clear name) and rename
ValueHashSet to match (or just call it HashSet<T>, or would that be
confusing?). Perhaps there should also be an overload that accepts IList<T> and
ISet<T> in the constructor so we can just wrap existing instances easily,
without having to worry about whether it inherits from our support classes.
Plus all of our support collections should be able to compare their values,
just like in Java - many are missing the overloads. Also we can probably just
factor out HashHelpers and ObjectExtensions altogether.
There are some Queries that have protected access to their clauses list (which
originally was IList<T>, but has been changed to ValueList<T> or
EquatableList<T>). Maybe they should all be reverted back to using IList<T> and
the Query itself can call Arrays.GetHashCode() and Arrays.Equals() static
methods to compare internally, without worrying about whether the list (that
might just be any old list) will compare its contents. The only possible
exceptions are where the list is used as a key for a dictionary, but there
aren't many of those. WDYT?
Shad
-----Original Message-----
From: Van Den Berghe, Vincent [mailto:[email protected]]
Sent: Saturday, March 25, 2017 12:37 AM
To: Shad Storhaug
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Hello Shad,
I'd love to give you hope for Brzozowski. The only thing I can give you at this
time is the probable correction of a possible bug.
There's a method in AutomatonTestUtil:
public static void DeterminizeSimple(Automaton a, ISet<State>
initialset)
The second argument of that method is later used as key in a dictionary, like
so:
sets[initialset] = initialset;
This implies that the argument must be a ValueHashSet<State>.
Now look at this method in AutomatonTestUtil.MinimizeSimple: the calls look
like this:
DeterminizeSimple(a, SpecialOperations.Reverse(a));
This means that SpecialOperations.Reverse(a) must return a ValueHashSet<State>.
But it doesn't: It returns the accepted state as:
HashSet<State> accept = new HashSet<State>();
I think this needs to be changed in:
ValueHashSet<State> accept = new ValueHashSet<State>();
This may open another avenue of inquiry. The error syndrome I get from the
failed Brzozowski algorithm are automatons with duplicate states. This may hint
at another hash set used as a key but not created as ValueHashSet
But in any case, I'm quite convinced that SpecialOperations.Reverse should be
amended as described.
The investigation continues.
Vincent
-----Original Message-----
From: Shad Storhaug [mailto:[email protected]]
Sent: Friday, March 24, 2017 2:04 PM
To: Van Den Berghe, Vincent <[email protected]>
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Vincent,
That's great news!
Looks like it is passing always now. But, for some reason in .NET core it is
taking MUCH longer to finish. I am getting about 6 seconds in .NET Framework,
and over 1 minute in .NET Core. Maybe using a stopwatch is the right solution
to stabilize this behavior?
To run the tests on .NET Core, open the Lucene.Net.Portable.sln. You may need
to run "dotnet restore" from the command line at the root of the repository in
order to get it to compile (sometimes you have to close and reopen Visual
Studio to get the command to take).
I have taken a stab at that IndicNormalizer. It was failing when trying to get
a character out of the BitArray that it previously put in there. But it was
designed to work with a Java BitSet, not a .NET BitArray. Perhaps there is some
difference in the way it works that is causing this (like null character not
being stored, or something silly like that). It's a shot in the dark, but since
I cannot get the test to fail under controlled conditions, I have replaced it
with the OpenBitSet (which is basically a Java BitSet with access to its
underlying storage). At the very least, it won't hurt.
I'll also take a closer look at the random "file not closed" failures coming
from TestSearcherManager_Mem(). I think you fixed the underlying cause for the
main failure. But this is a sign that there is an unexpected exception being
thrown that triggers Dispose() too early. Perhaps there is still a broken Codec
that is causing this failure, which would explain its randomness.
Is there any hope for Brzozowski? I'll make a compromise - if you can solve
that one, I will pretend we are on version 4.9 for
TestEarlyTerminationDifferentSorter() so we can put it to bed - it's probably
not worth the effort anyway (I have already spent several days chasing after
that one).
Thanks,
Shad Storhaug (NightOwl888)
-----Original Message-----
From: Van Den Berghe, Vincent [mailto:[email protected]]
Sent: Friday, March 24, 2017 4:40 PM
To: Shad Storhaug
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Hello Shad,
I have a theory about TestCRTReopen: if you look at the java code
(https://github.com/apache/lucene-solr/blob/releases/lucene-solr/4.8.0/lucene/core/src/java/org/apache/lucene/search/ControlledRealTimeReopenThread.java),
you see there's a relation between the reentrant lock and its condition
variable:
ReentrantLock reopenLock = new ReentrantLock(); Condition reopenCond =
reopenLock.newCondition();
Maybe there's some subtlety in there that we miss. The lock is used only as a
guard around the reopen condition, which maybe is how they rule in the Java
Shire, but no such concepts exist as such in C#.
The closest thing to a "real" ReentrantLock implementation I have ever seen in
.NET (complete with condition variables, fair locking, and so on) is
https://github.com/spring-projects/spring-net-threading/blob/master/src/Spring/Spring.Threading/Threading/Locks/ReentrantLock.cs
But that's a gorilla. All we really want is a banana, without the gorilla
attached to it.
So that got me thinking: we know what ControlledRealTImeReopenThread does. Why
don't we implement it in "pure" C# instead of trying to translate it from Java
using synchronization primitives that are almost but not quite totally unlike
those in .NET?
You can find the result in the file attached. I restrained myself and didn't
replace Environment.TickCount with Stopwatch (which would be more correct and
guard against overflows that occur in TickCount every 24.9 days).
In a fit of altruism and insight, I even let all the related unit tests run,
and they all pass. And finish in time!
But that's in my alternate universe, of course <g>.
Vincent
-----Original Message-----
From: Shad Storhaug [mailto:[email protected]]
Sent: Friday, March 24, 2017 3:49 AM
To: Van Den Berghe, Vincent <[email protected]>
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Vincent,
FYI - TestSearcherManager_Mem() succeeds much more frequently, but still
randomly fails.
Also, although I was able to make the error message change for TestCRTReopen(),
I didn't manage to get it working. The problem is pretty obvious - the
WaitForGeneration() method
(https://github.com/apache/lucenenet/blob/api-work/src/Lucene.Net.Tests/Search/TestControlledRealTimeReopenThread.cs#L680)
is WAY too slow. Even if I increase the wait period from 20 to 60 seconds it
still doesn't finish in time. I played with a few of the variables in
ControlledRealTimeReopenThread, but couldn't get the behavior to change. I
verified that PulseAll() gets called, but it doesn't seem like it is having any
effect on the Wait().
For TestEarlyTerminationDifferentSorter(), I reviewed all of the code under
test in the Misc project line by line, but there was nothing significant to
fix. So, still broken (sometimes).
Thanks,
Shad Storhaug (NightOwl888)
-----Original Message-----
From: Shad Storhaug [mailto:[email protected]]
Sent: Thursday, March 23, 2017 8:25 PM
To: Van Den Berghe, Vincent; [email protected]
Cc: [email protected]
Subject: RE: TestSearcherManager_Mem
Parallel universe or not, I think you are making progress. I found a similar
IncrementAndGet issue in the ThreadedIndexingAndSearchingTestCase that I have
already corrected. However, it only mattered in one case, in all other cases
the result of IncrementAndGet was not being utilized.
It is like someone intentionally wanted to make it impossible to get all of the
bugs out of this code...
Anyway, stupid is as stupid does...I went through and scanned the entire
codebase for IncrementAndGet and compared it against Lucene. Sure enough, the
Core.Util.RefCount class was refactored from its original. I changed it back to
the original code (backed by an AtomicInteger/AtomicInt32), and the
TestCRTReopen() test no longer fails almost immediately - after a couple of
minutes it now fails with the message "waited too long for commit generation".
I don't know if I fixed it or broke it more, but it is definitely behaving
differently now.
Now, let me see if I can bring your other changes into my universe...perhaps
the new failure has something to do with the reset event.
Thanks,
Shad Storhaug (NightOwl888)
From: Van Den Berghe, Vincent [mailto:[email protected]]
Sent: Thursday, March 23, 2017 7:04 PM
To: [email protected]
Cc: Shad Storhaug
Subject: TestSearcherManager_Mem
Even though I seem to live in a parallel universe where 42 isn't 42 and 4.8
isn't 4.8, I'll have a stab at resolving TestSearcherManager_Mem.
First, there is a method in TrackingIndexWriter:
public virtual long GetAndIncrementGeneration()
{
return indexingGen.IncrementAndGet();
}
The implementation calls the wrong indexGen method: it should call
GetAndIncrement(), which doesn't exist in the .NET version. You can add the
method to the AtomicLong class.
Too bad there's no Interlocked.PostIncrement, but it's easy enough:
public long GetAndIncrement()
{
return Interlocked.Increment(ref value) - 1;
}
And adjust the call accordingly:
public virtual long GetAndIncrementGeneration()
{
return indexingGen.GetAndIncrement();
}
Next we turn our attention to ControlledRealTimeReopenThread<T>.
There's an event defined as follows:
private ManualResetEvent reopenCond = new ManualResetEvent(false);
This is not correct, since the remainder of the implementation only Sets and
Waits, but never resets. Once the event Set, the wait will never ... uh... wait
the second time around. Change this as follows:
private AutoResetEvent reopenCond = new AutoResetEvent(false);
Next, for some reason, time is counted in nanoseconds, but since
Environment.TickCount is in milliseconds, we need to convert it by multiplying
by 1000000.
Unfortunately, this is done by multiplication:
Environment.TickCount * 1000000
Since Environment.TickCount is an int and 1000000 is an int, the result is
negative unless you just rebooted your computer in a Tardis doing a polka
backwards.
Define:
private const long MS_IN_NS = 1000000;
... and change all other references to 1000000 except one (see below) with
MS_IN_NS: this should solve the overflow problem using C#'s promotion rules.
Next, notice that 64-bit integers are sometimes read outside locks:
searchingGen = refreshStartGen;
if (targetGen > searchingGen)
while (targetGen > searchingGen)
This isn't guaranteed to be atomic, and I'm a curmudgeon when it comes to
parallelism and atomicity. Change all these lines by:
Interlocked.Exchange(ref searchingGen, refreshStartGen);
if (targetGen > Interlocked.Read(ref searchingGen))
while (targetGen > Interlocked.Read(ref searchingGen))
In my own spacetime continuum, the test now passes.
Added bonus points: dispose of the waitable event in
ControlledRealTimeReopenThread<T> Dispose method by adding:
reopenCond.Dispose();
(after the Monitor.PulseAll(this); statement)
Extreme added bonus points: the following statement is incorrect, but it works
anyway:
reopenCond.WaitOne(new TimeSpan(sleepNS / 1000000));//Convert
NS to Ticks
(the 1000000 should not be replaced by MS_IN_NS in the new version) The reason
why it's incorrect is because the argument to TimeSpan in the call accepts
100-nanoseconds units, and dividing nanoseconds by 1000000 yields milliseconds
instead. So you will wait a delay of a factor 10000 shorter. It turns out that
the correction (divide by 100) will cause timeouts in the tests, so I left it
as-is.
But all of this might be wrong, I may not even exists.
Vincent