On 7/21/07, mat <[EMAIL PROTECTED]> wrote:
Hi, Trustin

I read this "The problem was the SocketChannel.write implementation. Indeed,
even if you don't use DirectByteBuffer in your code,
SocketChannel.writedoes it for you. This means that every time you
call the write method, a new
DirectByteBuffer is created. And since there is no real and effective GC on
this type of objects, on heavy load, your application simply crash."

Yes, it's true, but such a situation doesn't happen easily AFAIK.

However, my case seems not under heaving loading.
I guess this problem should happen to most of peoples using Mina. No??

At least not for me.  Other people could shed some light here.

Trustin
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