=o)

On Fri, Feb 15, 2008 at 7:35 PM, Mark Webb <[EMAIL PROTECTED]> wrote:

> Sorry for the confusion, but after re-reading your email I realize
> that you are asking the question instead of saying that the state
> machine *will* be rethought.
>
> On Fri, Feb 15, 2008 at 2:30 PM, Mark Webb <[EMAIL PROTECTED]> wrote:
> > hrm.  Would this be an API change?  If so, do we want it in the 2.0release?
> >
> >
> >
> >  On Fri, Feb 15, 2008 at 2:28 PM, Rodrigo Madera
> >  <[EMAIL PROTECTED]> wrote:
> >  > Don't want to be bad here, but are there any plans to actually
> rethink this
> >  >  state machine framework to make it friendlier?
> >  >
> >  >  Rodrigo
> >  >
> >  >
> >  >
> >  >  On Fri, Feb 15, 2008 at 7:24 PM, Mark Webb <[EMAIL PROTECTED]>
> wrote:
> >  >
> >  >  > I have been trying to write a MINA system using the state machine
> >  >  > library.  As I go through the documentation I think I found an
> error
> >  >  > that is confusing me.  So either I am just simply confused or
> there is
> >  >  > an error :)
> >  >  >
> >  >  > Looking at the diagram, I think the transition from "Paused" to
> >  >  > "Playing" should be "play".  This would allow the @Transitions
> >  >  > annotation in TapeDeckHandler to make more sense, since this
> >  >  > annotation appears to support multiple @Transition annotations for
> one
> >  >  > state.
> >  >  >
> >  >  > Thanks in advance for any clarification
> >  >  > Mark
> >  >  >
> >  >  > --
> >  >  > --------------------------------
> >  >  > Talent hits a target no one else can hit; Genius hits a target no
> one
> >  >  > else can see.
> >  >  >
> >  >
> >
> >
> >
> >  --
> >
> >
> > --------------------------------
> >  Talent hits a target no one else can hit; Genius hits a target no one
> >  else can see.
> >
>
>
>
> --
> --------------------------------
> Talent hits a target no one else can hit; Genius hits a target no one
> else can see.
>

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