Definitively should take a look.
The only tricky issue is streaming large content, because MINA have an
event based paradigm where H.C. have probably a stream based approach.

Julien
Le 1 janv. 2013 16:33, "Arnaud bourree" <[email protected]> a écrit :

> Hi,
>
> Happy new year 2013.
>
> I'm strongly interested in HTTP codec: I used for one project I did
> for my company.
> Here there are my point of view:
> - share codec between MINA 2 and 3: I initially take MINA 3 as base to
> implement on MINA 2 and keep classes and package structure. BTW share
> should be easy to do, but when I did job, I made some change due to
> JDK version 5 for MINA 2 and 6 for MINA 3
> - codec independent from MINA: I take a look on the web to find HTTP
> API object to convert BB to, I find that Apache HTTP Client
> (http-core) feet what we need.
> What do you think to used http-core as API for Pojo object and write
> HTTP codec to encode/decode BB from/to http-core objects and on top a
> HTTP filter for MINA framework?
>
> Regrards,
>
> Arnaud.
>
> 2013/1/1 Julien Vermillard <[email protected]>:
> > Hi,
> > I wanted to sleep, by my son wasn't agreeing :) I will probably crash
> later.
> >
> > Yeah we could experiment with the HTTP codec, it's in pretty bad state
> for
> > now.
> > It would be nice to be able to share the codec code between MINA 2 and 3.
> > Julien
> >
> >
> > On Tue, Jan 1, 2013 at 9:45 AM, Emmanuel Lecharny <[email protected]
> >wrote:
> >
> >> we should think of a codec as an independant module : it should be
> >> available for any java code that just needs suh a codec for its own
> >> purpose.
> >>
> >> such a need has already been expressed for http.
> >>
> >> imo, the current impl is over-ingeniered.
> >>
> >> Btw, it seems that we are up and running at 9am on jan. first... crazy
> open
> >> source developpers...
> >>
> >> happy new year !
> >>
> >> Le 1 janv. 2013 09:26, "Julien Vermillard" <[email protected]> a
> >> écrit :
> >> >
> >> > It's sure 10 year after SEDA is quite smelly :-)
> >> > In my mind the codec code should be used by a filter for transforming
> the
> >> > bytes into pojos (like today) but really not dependent of MINA.
> >> > IMHO demux handler is a piece of s..t, you should use a visitor
> pattern.
> >> > Much more testable.
> >> >
> >> > I like the loop until it's decoded idea, it very simple to understand.
> >> >  Le 31 déc. 2012 18:13, "Emmanuel Lécharny" <[email protected]> a
> >> écrit
> >> :
> >> >
> >> > > Le 12/31/12 7:55 AM, Julien Vermillard a écrit :
> >> > > > Hi,
> >> > > >
> >> > > > Since few year, I stopped to use the MINA ProtocolCodecFilter and
> >> > > > associated stuff (CumulativeCodec..). for implementing my own
> codec
> >> > > > independent of MINA.
> >> > > >
> >> > > > it's just a service consuming ByteBuffer and pushing decoded POJO
> in
> >> a
> >> > > > callback. The point is to be independent of MINA for example,
> parse &
> >> > > save
> >> > > > files using the codec, or simply implement an HTTP version of the
> >> > > transport
> >> > > > using old style servlet.
> >> > > >
> >> > > > Basically a decoder looks like : https://gist.github.com/4417934
> >> > > > One is instantiated by session.
> >> > > >
> >> > > > I'm quite happy with that and I think we should not port the old
> >> > > > ProtocolCodeFilter to MINA 3.0 and replace it with a independent
> MINA
> >> > > async
> >> > > > decoder framework (consuming BB, accumulating if needed and
> producing
> >> > > pojo).
> >> > > It sounds a reasonnable proposal.
> >> > >
> >> > > If we think about it, decoding is not part of a filter chain : it
> >> > > introduces a change of data type being passed from one filter to the
> >> > > other, and if we have to cumulate data, we will just stop processing
> >> the
> >> > > incomming data in the middle of the chain, the handler being
> unaware of
> >> > > this fact.
> >> > >
> >> > >
> >> > > Julien's proposal seems way better : the Handler would have a common
> >> > > interface for encoding and decoding, used as a service when a
> >> > > MessageReceived or a Write events are to be processed. This way, the
> >> > > handler is fully in charge of all the aspects of the data
> processing,
> >> > > including the accumulation of data.
> >> > >
> >> > > It won't either eliminate the existence of pre-written codec, like
> the
> >> > > HttpCodec, or the Textline codec. We can even think about a chain of
> >> > > codecs : one codec depends on the result of the previous codec.
> >> > >
> >> > > As far as I can tell, changing MINA this way will not impact
> ApacheDS,
> >> > > even if we are using a DemuxIoHandler (the handler called depends on
> >> the
> >> > > received message) : I don't see such a handler as a simplification
> over
> >> > > a simple switch...
> >> > >
> >> > >
> >> > > Keep in mind that the exisiting MINA logic depends on an idea which
> is
> >> > > 10 years old : SEDA, and has not proven any advantage against
> simpler
> >> > > implementations. It's also important to notice that SEDA implies
> that
> >> > > each process part communicates with the next process (read :
> filter) by
> >> > > the use of queues. This is highly costly and memory consuming. I'm
> not
> >> > > sure that SEDA has anything to do with MINA implementation anwyay...
> >> > >
> >> > > On more thing : the current codec supposes that we pass a callback
> >> which
> >> > > is called as soon as something has been decoded. This make the code
> >> > > extremely complicated to debug. I'd rather have a system where we
> can
> >> > > loop on the decoder, until it produces nothing. In other words,
> instead
> >> > > of having something like :
> >> > >
> >> > > void myCallback( IoSession session, Object message ) {
> >> > >     // Do something
> >> > > }
> >> > >
> >> > > void decode( IoSession session, ByteBuffer buffer, callback ) {
> >> > >     // Decode and call the callback
> >> > > }
> >> > >
> >> > >
> >> > > void messageReceived( IoSession session, ByteBuffer buffer ) {
> >> > >     decode( session, myCalback );
> >> > >     ...
> >> > > }
> >> > >
> >> > >
> >> > > I would prefer something like :
> >> > >
> >> > > Object decode( IoSession session, ByteBuffer buffer ) {
> >> > >     // Decode
> >> > >
> >> > >     return decoded;
> >> > > }
> >> > >
> >> > >
> >> > > void messageReceived( IoSession session, ByteBuffer buffer ) {
> >> > >     while ( ( Object decoded = decode( session ) ) != null ) {
> >> > >         // Do something
> >> > >     }
> >> > > }
> >> > >
> >> > >
> >> > >
> >> > >
> >> > > >
> >> > > > Julien
> >> > > >
> >> > >
> >> > >
> >> > > --
> >> > > Regards,
> >> > > Cordialement,
> >> > > Emmanuel Lécharny
> >> > > www.iktek.com
> >> > >
> >> > >
> >>
>

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