Thanks Joel and Chris for your assistance and pointers.
I believe the function I need to use for a transparent stage is the function
that was introduced in Clutter-1.1.6 which enables the alpha property:
clutter_x11_set_use_argb_visual()
To add to the confusion there is another function added in 1.2 which sounds
similar and I'm not sure what the difference is compared to the one above:
clutter_stage_set_use_alpha()
Does that seem right?
I'll be able to find out once and for all when I get my hands on the -devel
component for the mesa-iegd-lilbGL-4.1.moblin.i586 -- this should allow me to
generate the proof-of-concept prototype I am working on. Regardless, this
mailing list has proven very useful and responsive :-)
Peter
From: [email protected]
Date: Thu, 25 Mar 2010 15:03:43 -0600
Subject: RE: [Moblin Dev] Window transparency on Moblin OS (ClutterStage
opacity?
These errors are exactly the kind of error you get because the –devel
component is missing from mesa-iegd-libGL-10.3-4.1.moblin2.i586. Because
the –devel component is missing, it gets pulled in from mesa-libGL
instead of mesa-iegd-libGL, and then you start getting conflicts between these
2 packages. It will only work if all dependencies are resolved without pulling
in the non-iegd mesa-libGL.
I’ll let you know as soon as I can get you’re a mesa-iegd-libGL
with the –devel components.
regards
Joel
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