Thanks Joel and Chris for your assistance and pointers.

I believe the function I need to use for a transparent stage is the function 
that was introduced in Clutter-1.1.6 which enables the alpha property:
     clutter_x11_set_use_argb_visual()

To add to the confusion there is another function added in 1.2 which sounds 
similar and I'm not sure what the difference is compared to the one above:
     clutter_stage_set_use_alpha()

Does that seem right?

I'll be able to find out once and for all when I get my hands on the -devel 
component for the mesa-iegd-lilbGL-4.1.moblin.i586 -- this should allow me to 
generate the proof-of-concept prototype I am working on.   Regardless, this 
mailing list has proven very useful and responsive :-)

Peter


From: [email protected]
Date: Thu, 25 Mar 2010 15:03:43 -0600
Subject: RE: [Moblin Dev] Window transparency on Moblin OS (ClutterStage 
opacity?



















These errors are exactly the kind of error you get because the –devel
component is missing from mesa-iegd-libGL-10.3-4.1.moblin2.i586.  Because
the –devel component is missing, it gets pulled in from mesa-libGL
instead of mesa-iegd-libGL, and then you start getting conflicts between these
2 packages.  It will only work if all dependencies are resolved without pulling
in the non-iegd mesa-libGL.

 

I’ll let you know as soon as I can get you’re a mesa-iegd-libGL
with the –devel components.

 

regards

Joel

 

 








                                          
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