Hello Ron,
It's really interesting, thanks!
Julien.
Le 20/11/2015 07:41, Ron Wheeler a écrit :
This video is about the strategy surrounding the user experience.
https://www.youtube.com/watch?v=Hr1rN3jibIk
There are a lot of ideas about how to use the Kano Model to determine
what features should be included in a product.
- There are features that are so basic that they do not show up in
user requirements - Accounts must balance; Orders should not be lost.
These are typically expensive to include and if they work, you get
no user satisfaction but if they don't, you create a lot of user
dissatisfaction.
- There are features that users consider key to the performance of the
application and show up as "Features" in marketing docs and RFPs -
good documentation, search, multi-tenancy, support for eCommerce
gateways, etc.
These have a linear line from "few features, unsatisfactory user
experience" to "many features with great user experience"
- There are features that generate "the WOW reaction". They are not
expected to be there but users/buyers are impressed when they are.
If they are not included, this does not generate dissatisfaction but
if they are there they generate user enthusiasm.
The trick is to know where each enhancement requested or suggested
fits in the space.
As time goes on, the "WOW" features move into the performance class
and eventually to the expected class.
For example, I can remember when touch screens were really exciting
but now a tablet or phone that only supports a keypad could hardly be
sold.
One of the more interesting parts of the discussion is about why you
need a process for saying "No." to new features.
How do you keep a piece of software at exactly the right level of
complexity?
Enjoy.
Ron