Hi list,
I am trying to use a custom renderer for a Vector Layer. However, if I
interpret the code correctly, there is an issue there right now. Hopefully
somebody can clarify if I am doing something wrong.
I am defining my layer in the following way:
vectorLayer = new OpenLayers.Layer.Vector("Bekendmakingen", {
styleMap: new OpenLayers.StyleMap({'default':{
cssClass: "${category}"
}}),
renderer: new Geozet.Renderer.Anchor(),
strategies: [new Geozet.Strategy.PrintList()]
});
However, the constructor of the renderer normally gets the root div as the
first argument, but since the vectorLayer has not yet been rendered, I cannot
assign it as yet.
If I look in the Vector.js code I see in the initialize function:
OpenLayers.Layer.prototype.initialize.apply(this, arguments);
// allow user-set renderer, otherwise assign one
if (!this.renderer || !this.renderer.supported()) {
this.assignRenderer();
}
So after the prototype initialize has been called, this.div is there, and I
need to "assign' it to my custom renderer.
So I would expect:
Renderer to have a setContainer function, and the constructor of the Vector
layer to use that function if a user-set renderer has been used.
TIA.
Best regards,
Bart
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