Happy New Year ;) Best Regards Roberto Navoni > D Tucny wrote: > >> I'm not seeing it... >> > > Let me first enlight you with the non-variated idea. > > >> You seem to miss the point that to see the rest of the way: >> >> 1) a request can be made with a new bbox like now is common practice >> if you want to edit a larger area >> >> >> But how do you know where the rest of the way is? >> > > > Ascii art: > > Your viewport/bbox; > > --------------- > | | > | | > | | > | | > | | > --------------- > > Nodes in the way; > --------------- > | | > | | > | . . | > | . . | > | . | > --------------- > > Explicit order of them; > > --------------- > | | > | 2 6 | > | . 3 . | > | . . 4 | > | 1 . | > --------------- > > How the editor draws it: > --------------- > | | > | | > | ., o | > | o,' ',. | > | ',o | > --------------- > *see below for revisted thing* > > > User thinks; mmm... that way is outside my bbox, lets request the area > next to it. Now that area will also return a partial way; > > --------------- > | ---|---------- > | | | | > | . | . | | > | . . | | | > | | | | > -----------|--- | > | | > -------------- > > The editor merges the result; > > --------------- > | |---------- > | | > | . . . . | > | . . | > | . . | > -----------| | > |. | > -------------- > > > And now it can connect; 1, 2, 3, 4, 5, 6, 7, 8, 9 > > ---------------, > | +---------- > | | > | ,., .-----.--. | > | .' '.,. , | > | '. . | > -----------+, , | > |., | > -------------- > > > > >> 2) CLick on the way and do a full >> >> >> So replacing one request with multiple requests... erm... Assuming you >> could actually find the way... >> > > If a part of your way is visible you should be able to request it by the > usual 'rest' command. /ways/[id] or alternatively multible bboxes. > > >> I don't see your buffer point. I would like to return the nodes that >> are exactly within the bbox. Like what is expected. >> >> <snip> >> > > I do see some of your points. Those 'nodes' should be not marked as a > node 'symbol' or 'colour' but as an endpoint. So there is explicit > knowledge that this node when clicked on is viewed as a way. Otherwise > it is confusing if you see all sort of artifacts ath the sides of the > bbox (then it would be useful to have always at least two nodes on screen. > > >> I can see that your suggestion for modifying ways could be potentially >> useful to reflect changes to ways without having to retransmit the >> entire way, but, I don't like idea of by default not getting all the >> relevant information for an area... >> > > What is exactly transfered is a thing that should be tweaked indeed, > even for rendering you want something that is going outside of the bbox. > > I guess you would like to make it: > > --------------- > | | > | | > | ,., o|----o > | o' '.,. | > | '. | > ------------,--| > o > > > And indeed this seems a much better approach. > > >> Still preferable in my eyes to be forced to be without a clue, not being >> able to see what you actually see due to having relevant data >> effectively hidden... >> > > I hope I can convince you with my ascii art ;) > > >> Either way, a maximum of 2000 nodes in a way would work in both >> scenarios... So no arguments from me... >> > > True but as Martijn already pointed out, there is just still stuff that > should be 'one', coastallines. And if I may add, I would really like to > apply algebra for geo stuff to that kind of things. That will not work > if OSM limits 2k. And OSM-companies suddenly start to offer shapefiles > where it actually is possible to do that kind of lookups with merged > coastallines, that is a bit a turn off to me... > > >> I expect the 2000 node limit will be implemented prior to your solution >> being ready as the 0.6 API is already pretty much there... So, that's >> that... I will try to keep an open mind though, once your solution is >> ready, I'll evaluate it on it's merits too, but, I suspect you'll also >> have to make friends with some editor devs or take up editor modifying >> yourself to attempt to avoid noticably reducing the current usability >> too much... >> > > I have friends in many places ;) Thanks for your comments, they really > changed my view on the matter :) > > > Stefan > > _______________________________________________ > dev mailing list > [email protected] > http://lists.openstreetmap.org/listinfo/dev > ------------------------------------------------------------------------ > > > Nessun virus nel messaggio in arrivo. > Controllato da AVG - http://www.avg.com > Versione: 8.0.176 / Database dei virus: 270.10.1/1870 - Data di rilascio: > 31/12/2008 8.44 > >
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