Hi Sven,I was a looking for a way to generate tiles on the fly on windows, so I would not have to use the generate_tiles.py. Best regards.
> To: dev@openstreetmap.org > From: li...@fuchsschwanzdomain.de > Date: Fri, 7 Jun 2013 13:39:49 +0000 > Subject: Re: [OSM-dev] mod_tile on windows? > > Vince Berubey <scream...@hotmail.com> wrote: > > > Has any development been done since to be compatible with Windows? > > Besides the fact that I do not see a particular good reason for running a > tileserver on windows (mapnik works fine on windows, so style development > can already take place on windows), I seriously doubt, that this will > currently work. > > One reason for this is, that mod_tile uses a unix-domain socket to > communicate with the backend (tirex/renderd). So one would need at least > convert this to a tcp/socket. > > IMO, there is better work to do for mod_tile. One thing that comes to mind > is the still unimplemented whitelist feature for tile trotteling, which I > would have needed recently. > > This said I'm quite certain that Kai would not mind to take patches which > will actaually make it work on windows. It's free software after all. > > Regards > > Sven > > P.S.: In this live I will probably not understand anymore, why people > actually _want_ to use windows. Bad enough, that one is still forced to use > it way to often. > > -- > "Those who do not understand Unix are condemned to reinvent it, poorly" > (Henry Spencer) > > /me is giggls@ircnet, http://sven.gegg.us/ on the Web > > _______________________________________________ > dev mailing list > dev@openstreetmap.org > http://lists.openstreetmap.org/listinfo/dev
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