2015-03-19 0:01 GMT+01:00 Michael Zangl <openstreet...@michael.fam-zangl.net>:
> Am 18.03.2015 um 22:59 schrieb Wiktor Niesiobedzki:> Hi Michael,
>
> Yes, I have. This already lead to two tickets ;-) (11231, 11227, both in
> the mapcss code). After mapcss is parsed (and then cached), most time is
> spend sending the paint calls of Java2D. This cannot be parallelized (in
> contrast to computing the OpenGL geometry and bulk-sending it afterwards).

I wasn't aware of the previous discussion at josm-dev@, thanks for pointing out.

>
>> 3. There is at least one 3d plugin for JOSM using OpenGL - Kendzi3D
>> (http://wiki.openstreetmap.org/wiki/JOSM/Plugins/Kendzi3D) that I'm
>> aware of, have you tried playing with it?
>
> No, I was not even aware of that plugin. That plugin also uses jogl to
> render. It is not aimed at editing the map but more at having a 3D
> preview of the map (like the Mapnik style is for 2D).

Indeed, but from what I've heard, there was few stability issues with
jogl. So it might provide some valuable input.

I'll take a look at your work, it looks promising.

Cheers,

Wiktor

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