On Apr 30, 2018, at 04:03 AM, Christoph Hormann <[email protected]> wrote:
I think that is a good idea - i in particular like that the toolchain
used seems to be free of NodeJS. ;-)
This was in the back of my mind, but more important to me was being free of
Mapnik. Mapnik offers great output if generating images, but it's always seemed
more work than it's worth if you're not using any of those features.
As you know i doubt serious overall mapper feedback is possible at the
moment with client side rendered vector tiles but the possibility of
additional QA functionality based on data in the vector tiles is an
interesting option.
I know your views on simplification and mapper feedback, but I don't find them
to be issues. I suspect the answer is that we'll have to see to be sure. Even
if some difficulty in feedback from simplification happens, I feel that QA
based on data in vector tiles is more valuable. I have to figure out what
causes a label far more often than I have to look at the precise details of a
geometry.
I have not actually tested it yet but you seem to be using stone age
Natural Earth data at z0-z5 - which is a big step back from OSM-carto
IMO.
I didn't find noticeable differences between the Natural Earth and OSM data I'm
using at these very low zooms
Do you have practical experience in deployments with loading external
data, in particular the coastlines, in PostGIS with regular (daily)
updates? Certainly this is possible but it is also kind of and extreme
case of using PostGIS for something it is not intended for.
I've been using the same script with my server demoing the new WMF style work.
It doesn't run automatically there, but i have run it a lot. It takes about 30
seconds to load and process the water polygons for the coastline on my home
server, and that includes clustering and index building. It takes longer to
download the file.
The script makes sure to create a table optimised for rendering, with the
contents clustered, indexes created for a read-only case, and some other
tweaks. This avoids bloated tables.
How do you consider this case extreme?
In the client style the method to specify colors seems rather odd to
me - is this some kind of standard in this field or is this just an
invention of you?
I've been experimenting with different colour selection methods, and have found
using a limited colour palette helpful. I want to specify colours in LCH, not
sRGB, and Tangram scene files, like most style files, only allow direct input
of the latter.
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