On Sun, 14 Oct 2001, Randy Kobes wrote:
 
> - src/modules/perl/modperl_apache_includes.h : to pull
> in some Win32-specific include files, and get rid of some 
> warnings about redefinitions of uid_t and gid_t; this is 
> similar to what was done for modperl-1. I'm not sure if
> all of these include files are needed, and could look later
> at pruning some ....

thanks, that's in.  if we can prune anything, that'd be great.
 
> - src/modules/perl/modperl_filter.c: to fix a typedef for Win32

i added a MP_FUNC_T macro for this, since i'm pretty sure there are more
of these.
 
> all the files compile, with just one silly warning about something
> being used uninitialized. Again, I'm really impressed with how
> tight the modperl code is, in that it just required these small 
> changes to compile on a foreign platform ...

a pleasant surprise :-)
 
> Of course, the library itself wasn't built, as the procedure 
> for that was Unix specific, and so I don't know yet if it works ... 
> But before embarking on that, I was wondering how this should 
> be handled? One possibility, like mod_perl-1, is to make
> up a VC++ .dsp file, which could then be used to build
> things using either Visual Studio, or, using msdev, also 
> from the command line. Or should everything proceed
> from the command line?

i was hoping we could have something like the
Apache::Build::write_src_makefile for win32.  to generate one or both of a
.dsp or Makefile for nmake.  this is why all the source files and such are
stored in variables so hopefully we don't have to hardcode anything/have a
static .dsp file like 1.x has.  thanks again randy!




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