I think is better to create a common base class TextComponent where
TextInput, TextArea and TextPane are children.

And I think that maybe it is useful have also these methods setText
getText.

On vie, 2011-08-12 at 17:48 -0400, Roger L. Whitcomb wrote:
> I'm implementing Cut/Copy/Paste, etc. in our UI and it is fairly awkward
> to have to check for TextInput, TextArea and TextPane on every operation
> and do the casts three times for each.  So, I was wondering what
> everyone thought of a "TextOperator" interface that these three classes
> implement that consists of the relevant methods:
> 
>  
> 
> public void cut();
> 
> public void copy();
> 
> public void paste();
> 
> public void undo();
> 
> public void redo();
> 
> public void clearSelection();
> 
> public void selectAll();
> 
> public int getSelectedLength();                // Necessary for
> determining enabling of cut/copy
> 
> public String getSelectedText();
> 
>  
> 
> This way I could cut my work to 1/3 because I simply have to cast to
> "TextOperator" and do the operations (checking for "instanceof" also).
> 
>  
> 
> So, what does everyone think?  It would be relatively trivial to
> implement the change (add the interface file and add "implements..."
> clause to the three classes (I think, not having prototyped it yet).
> 
>  
> 
> 
> 
> 
> 
> Roger Whitcomb
> 
> Architect, Engineering
> 
> Ingres Corporation
> 
> [email protected] <mailto:[email protected]> 
> 
>  
> 
> PHONE +1 650.587.5596
> 
> FAX +1 650.587.5550
> 
>  
> 
> www.ingres.com <http://www.ingres.com/>  
> 
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