> a crazy idea come to my mind from what I start to read, it seems that
> WebGL will be more and more present in our future …

FYI - last I checked, Microsoft had not committed to this standard, though that 
may have changed.

> It's not clear to me if HTML5 Canvas should be enough

IMO, the biggest limitation with canvas is it's lack of font metric info. 
Otherwise, it's pretty capable for 2D graphics. 

Also, I believe that in IE, canvas support is implemented using Direct2D, which 
is a hardware-accelerated 2D drawing API. I think canvas drawing is also 
accelerated on the Mac, but I'm not 100% sure.


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