At 4:49 PM -0700 8/19/06, James McKenzie wrote:
Ilyse Kazar was going to write up a newcomers how-to for TCM. I don't know how far she got with this document.
My plan is to create an overall info page for end-users who wish to help test. Starting with the really basic stuff like, "What is a Test Case?" Andre's wiki page is a good source of info about TCM specifically, and I will be looking to it for some ideas, but it starts off presuming this sort of knowledge. I only know what a Test Case is because I happen to be a 4GL application developer. But most non-programmers who we might recruit to help test are not going to know a Test Case from a suitcase. So, not "how-to for TCM" but rather a "Start Here page for testing volunteers".
IMO we need the "elevator pitch" (10-second blurb) version of How To Help Test. It will give the information folks really need, but be distilled down to ONLY the information they really need, in ONE place.
I indeed did volunteer to do this and still plan to! I don't know how most of you find the time you put into this project, but I suspect many of you may not also run a single-person consulting/development practice and have kids in college. :-) (College tuition and expenses are around $30,000 per year here in the States) So I've been very busy with my work, thank goodness ... I have had my head buried really deeply in the spec I'm doing for a BPM solution for a new client. Been in a "programming vortex" of my own, after a fashion.
If anything I said implied that I could slap this page together in a day or two, my apologies for the misunderstanding, and I need to ask for your patience until I find more "volunteer hours" in my schedule. I hope to turn my full attention and best talents to it within the next week to two weeks, after I get further through this spec I'm writing.
And when you see the page(s) I create, if I have done my job well, the simplicity on the surface will belie the time and depth of thought I have put in making it so simple on the surface. (Just as with the best app's I've designed ... the hardest work is to make them easy to use, ain't it) Once my work done & vetted by the community (and perhaps dressed up a bit by someone else, since icons/UI/graphic work is not my forté), at that point I will turn my energy to putting more time into testing ... writing an article for TidBITS to get Mac porting project wide exposure (I'm hoping to popularize the Open Document suites for Mac) and hopefully dozens of volunteers ... but do need to fit any activities I join in here in between a lot of other demands (such as the world's demand that I make this stuff called money)
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