On Thu, Jul 22, 2010 at 7:38 AM, Shriram Krishnamurthi <s...@cs.brown.edu> wrote: >> As far as I know, at the lowest level there is no "multiple key press" >> event even in the OS. > > Yes, that's why I had scare-quotes in my message. > >> If they want to do that, they should change their world to record the >> "current key press state": > > I told them that. But the problem is that inversion of control makes > the world structure and its logic *significantly* uglier.
We could change world/universe to automatically do this batching of key presses and have an "interaction-rate" similar to the "tick-rate". I'm not sure THAT would be much better, but it would be less tedious, etc. Jay > >> I have considered this issue. I decided that these kinds of kids >> should be introduced to Universe programs as opposed to World >> programs. That's way cooler than silly one-keyboard games. > > Doom is "silly"? Duke Nukem 3D is "silly"? > > Perhaps you do indeed know a great deal about games. But perhaps you > have a more limited understanding of your audience. > > Shriram > -- Jay McCarthy <j...@cs.byu.edu> Assistant Professor / Brigham Young University http://teammccarthy.org/jay "The glory of God is Intelligence" - D&C 93 _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/dev