Ya good point Ray…there would be small tweaks to the platform thing. We'd
really only want to rebuild Ripple itself if a plugin as added/removed.
Ideally the reload is transparent.


On Thu, Jun 5, 2014 at 2:04 PM, Raymond Camden <[email protected]>
wrote:

> "Ideally, we could treat Ripple just like a platform compile target for
> Cordova"
> What worries me here is requiring the user to run a CLI for every change.
> (Not saying you mean that, but it *sounds* like you may.) Right now I can
> edit in www, reload in Ripple, and my changes are reflected. If I had to
> keep doing
>
> cordova build ripple
>
> I'd probably not use Ripple. (And yeah, I could do some kind of Grunt task,
> but I'd still consider this a step back.)
>
> "Wherein `./emulate` would contain everything Ripple needs to render a UI
> and stub out any native calls"
>
> I love this idea.
>
>
>
> On Thu, Jun 5, 2014 at 3:57 PM, Brian LeRoux <[email protected]> wrote:
>
> > Hey everyone! It is no secret that Cordova has a lot of love for Ripple.
> > We're talking about bringing Ripple deeper into the CLI workflows we have
> > for Cordova.
> >
> > Ideally, we could treat Ripple just like a platform compile target for
> > Cordova. Part of this story is Cordova Plugins. Long ago, we discussed a
> > Cordova plugin having the following structure:
> >
> > ./
> >  |-doc
> >  |-emulate
> >  |-src
> >  |-test
> >  '-www
> >
> > Wherein `./emulate` would contain everything Ripple needs to render a UI
> > and stub out any native calls. This means that a platform build of Ripple
> > would be able to emulate the plugins, and only the plugins, that
> particular
> > project is utilizing.
> >
> > A few questions:
> >
> > - How does this sit w/ you as a Ripple community member?
> > - Is this insane? (Is there a better way?)
> >
>
>
>
> --
> ===========================================================================
> Raymond Camden, Web Developer for Adobe
>
> Email : [email protected]
> Blog : www.raymondcamden.com
> Twitter: raymondcamden
>

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