As people may know, we at Intel have been hosting a series of meetings to 
discuss the future of Ripple, and to explore various ways to collaborate on 
Ripple development.  As ideas become a little clearer we share the progress on 
this mailing list.  People may remember, for example, my posts on the subject 
"Summarizing thoughts on cordova-browser vs Ripple", and "Ripple prototype that 
pulls in emulation code from plugins" which derive from these discussions.

We had another meeting on Wednesday, November 19, and I would like to share 
what was discussed for people who are curious or could not attend.  As it 
happened, we conflicted with the Chrome dev summit.

I have attached a PDF form of some foils I presented to frame the discussion 
about cordova-browser versus Ripple.  To summarize briefly, our position is 
that Ripple is not redundant with cordova-browser.  The foils describe a 
concrete example illustrating that difference in emphasis and the points of 
overlap.  We definitely see value going forwards with Ripple-like emulation. I 
am happy to say that there was agreement on this point among the people who 
attended.

The meeting then moved to a discussion of how Ripple might evolve going 
forwards.  I'm not really the best person to summarize this part of the 
discussion, as most of these ideas were described in foils presented by our 
friends from Microsoft.  I expect them to share their foils with this list 
soon.  They intend to flesh things out to provide more context and hopefully a 
walk-through example.  We can then have more public discussion to get 
everyone's feedback.

That being said, I will give you a quick teaser.

The vision here is that the Ripple client would be split into two processes. 
One process, called the "simulation process" contains the program under test 
and various kinds of emulation infrastructure, but no emulator UI.  This more 
or less corresponds to the inner frame in Ripple. The other process, called the 
"simulation host" contains the emulator UI.  This could either run stand-alone 
as the Ripple client does or be embedded in an IDE. Emulator UI widgets (think 
Ripple "panel") and supporting code can be extracted from included plugins and 
incorporated into a simulation host, in a manner similar to the Ripple 
prototype I described in earlier mail.

Ripple 2.0 thus becomes the reference implementation of a simulation host, but 
anyone is free to develop their own simulation host.  Code in plugins, both 
emulation code and cordova-browser code, is shared across simulation hosts.  
This should be a big improvement over the current situation, where there has 
been little sharing among the various Ripple derivatives that exist.

I should stop here and let the authors present the details of their plan before 
commenting further.

    Julian

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