Hi,

这几个问题挺有意思的,我不清楚为什么大家没有人做出回应。Apache 
Way鼓励大家多在邮件里列表里讨论与交流,我们RocketMQ社区的同学看来还是有些腼腆,好吧,我来抛砖引玉一下 :-)


首先明确一点,如果对代码有疑问,建议大家去实测下,然后给出自己的测试数据这样讨论会较好。

1. 
关于锁的问题,可以看到volatile变量修饰的读和写请求,通过synchronized把它们组成原子操作,保证了同步操作原语。如果换成ReentrantLock会更好一些。

2. sleep的时间这块可以斟酌,但基本设计思路是希望IO一直忙,不要被CPU 
slot换出,所以你会看到它的时间被设置的很小。而有可能触发问题的shutdown此时就非常讲究了,这块的代码我们都需要再测试下。另外关于sleep(0)和yield的争议一致以来都有,推荐看下OpenJDK[1],在不同平台上会有不通的表现,这个问题值得大家再深入讨论下。

3. 消息丢失与CommitLog数据写满的问题,建议你再测试下,我们可以继续交流。

4. RocketMQ 5.0会重构、剥离数据存储这块,也欢迎大家实测,然后把自己的一些测试结论发出来,我们可以一起交流下。


  if (millis == 0) {
    // When ConvertSleepToYield is on, this matches the classic VM 
implementation of
    // JVM_Sleep. Critical for similar threading behaviour (Win32)
    // It appears that in certain GUI contexts, it may be beneficial to do a 
short sleep
    // for SOLARIS
    if (ConvertSleepToYield) {
      os::yield();
    } else {
      ThreadState old_state = thread->osthread()->get_state();
      thread->osthread()->set_state(SLEEPING);
      os::sleep(thread, MinSleepInterval, false);
      thread->osthread()->set_state(old_state);
    }
  } else {
    ThreadState old_state = thread->osthread()->get_state();
    thread->osthread()->set_state(SLEEPING);
    if (os::sleep(thread, millis, true) == OS_INTRPT) {
      // An asynchronous exception (e.g., ThreadDeathException) could have been 
thrown on
      // us while we were sleeping. We do not overwrite those.
      if (!HAS_PENDING_EXCEPTION) {
        HS_DTRACE_PROBE1(hotspot, thread__sleep__end,1);
        // TODO-FIXME: THROW_MSG returns which means we will not call 
set_state()
        // to properly restore the thread state.  That's likely wrong.
        THROW_MSG(vmSymbols::java_lang_InterruptedException(), "sleep 
interrupted");
      }
    }
    thread->osthread()->set_state(old_state);
  }
  HS_DTRACE_PROBE1(hotspot, thread__sleep__end,0);
JVM_END



[1] 
http://hg.openjdk.java.net/jdk7/jdk7/hotspot/file/tip/src/share/vm/prims/jvm.cpp
 
<http://hg.openjdk.java.net/jdk7/jdk7/hotspot/file/tip/src/share/vm/prims/jvm.cpp>

Best Regards,
Von Gosling


> 在 2018年12月4日,下午9:16,刘春龙 <631521...@qq.com> 写道:
> 
> 各位RocketMQ社区朋友好,
> 
> 最近将RocketMQ的底层存储源码逐行看了一遍,发现了如下几个问题。希望各位能抽出时间逐个解答一下。如果是BUG的话,还请修复该问题。谢谢💕。
> 
> github的issue地址:https://github.com/apache/rocketmq/issues/574 
> <https://github.com/apache/rocketmq/issues/574>
> 
> ————————————————————————————————————————————————————————
> 
> 下面我把内容贴出来:
> 
> 1.关于锁synchronized的使用问题;
> 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/CommitLog.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/CommitLog.java#L1069>
> Line 1069 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  public synchronized void putRequest(final GroupCommitRequest request) { 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/CommitLog.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/CommitLog.java#L1136>
> Line 1136 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  synchronized (this) { 
> 
> 我认为上述两处的synchronized是完全没有必要的。减少没必要的锁的使用会增加性能😄。
> 
> 
> 2. 睡眠时间不合理,可能会造成正在处理的消息响应失败;
> 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/CommitLog.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/CommitLog.java#L1131>
> Line 1131 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  Thread.sleep(10); 
> GroupCommitService此处的睡眠时间是否合理?
> 
> 因为是同步刷盘策略,设置时间过短,在shutdown时,可能会造成正在处理的消息(eg,正在执行appendMessages的消息)来不及刷盘,进而响应失败(FLUSH_DISK_TIMEOUT)。
> 
> 是否可以采用其它方式?或者适当延长下时间?10毫秒是不是太短了。
> 
> 
> 3. 可能会造成消息丢失;
> 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/CommitLog.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/CommitLog.java#L943-L947>
> Lines 943 to 947 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  boolean result = false; 
>  for (int i = 0; i < RETRY_TIMES_OVER && !result; i++) { 
>      result = CommitLog.this.mappedFileQueue.commit(0); 
>      CommitLog.log.info(this.getServiceName() + " service shutdown, retry " + 
> (i + 1) + " times " + (result ? "OK" : "Not OK")); 
>  } 
> CommitRealTimeService此处没有第2点中提到的sleep机制。这里是采用尝试10次commit。
> 
> 举个简单的场景:
> 
> A 在执行appendMessages;
> B 在执行appendMessages;
> 在B执行完appendMessages,还未来得及通知CommitRealTimeService,与此同时shutdown;
> 注意,A还未执行完appendMessages;
> 按照上述代码逻辑,会尝试10次commit,在第1次时就能将B消息commit,并结束循环;
> A 执行完appendMessages;
> 问题就在于A消息不会被commit了,A消息丢失。但给客户端返回的响应就是OK💢。
> 
> 相同的,FlushRealTimeService异步刷盘也有类似问题。
> 
> 
> 4. sleep(0)的问题
> 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/MappedFile.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/MappedFile.java#L507>
> Line 507 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  Thread.sleep(0); 
> -XX:+ConvertSleepToYield 这个参数默认就是 true,如果 sleep 0 的话会转换成 yield
> 
> 但是 ConvertSleepToYield 设为 false 时,会进行 sleep,且 sleep 的最小时间是 1 ms,也就是说 
> ConvertSleepToYield 为 false 时,哪怕是 sleep 0 实际上跟 sleep 1 是一样的。这样的话,并不会让出线程的时间片。
> 
> 我个人认为 RocketMQ 应改为 Thread.yield 处理。或许sleep(0)有其它的意图?
> 
> 5.commitLog写满时,消息的处理问题
> 
> rocketmq/store/src/main/java/org/apache/rocketmq/store/CommitLog.java 
> <https://github.com/apache/rocketmq/blob/1bedba8cbcef32554d2dc80f2a340ea686d68ba9/store/src/main/java/org/apache/rocketmq/store/CommitLog.java#L1091-L1096>
> Lines 1091 to 1096 in 1bedba8 
> <https://github.com/apache/rocketmq/commit/1bedba8cbcef32554d2dc80f2a340ea686d68ba9>
>  for (int i = 0; i < 2 && !flushOK; i++) { 
>      flushOK = CommitLog.this.mappedFileQueue.getFlushedWhere() >= 
> req.getNextOffset(); 
>   
>      if (!flushOK) { 
>          CommitLog.this.mappedFileQueue.flush(0); 
>      } 
> 同步刷盘策略下,正常消息刷盘时,依赖第二次循环将flushOK置为true。但是如果当消息A写入时发现commitLog已经写满,则消息A会被写入下一个commitLog。当前待刷盘的commitLog会有两个。
> 
> A消息通知刷盘服务执行刷盘,第一次循环刷盘(刷入第一个commitLog的末尾数据)时flushOK = 
> CommitLog.this.mappedFileQueue.getFlushedWhere() >= 
> req.getNextOffset();肯定为false,第二次刷盘(刷入消息A)时flushOK = 
> CommitLog.this.mappedFileQueue.getFlushedWhere() >= 
> req.getNextOffset();也肯定是false,需要第三次循环来将flushOK置为true。
> 
> 所以上述场景下,flushOK为false。但实际消息A已经刷盘成功了。

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