Isn't ByteArray mapped to UInt8Array?

On 6/19/18, 10:07 AM, "Harbs" <[email protected]> wrote:

    BinaryData uses TypedArrays to read data. It seems that if the ArrayBuffer 
does not divide evenly into the target TypedArray, you get a runtime error.
    
    For example:
    
    readShort() works like this:
    var ret:int = new Int16Array(ba, _position, 1)[0];
    
    If _position is not divisible by 2 (i.e. an odd number), this causes a RTE.
    
    readInt() has a similar problem that _position needs to be divisible by 4, 
etc.
    
    Am I correct that Flash’s ByteArray works correctly in this situation? We 
can use DataViews to solve the problem or we can read the bytes directly.
    
    Thanks,
    Harbs

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