Isn't ByteArray mapped to UInt8Array?
On 6/19/18, 10:07 AM, "Harbs" <[email protected]> wrote:
BinaryData uses TypedArrays to read data. It seems that if the ArrayBuffer
does not divide evenly into the target TypedArray, you get a runtime error.
For example:
readShort() works like this:
var ret:int = new Int16Array(ba, _position, 1)[0];
If _position is not divisible by 2 (i.e. an odd number), this causes a RTE.
readInt() has a similar problem that _position needs to be divisible by 4,
etc.
Am I correct that Flash’s ByteArray works correctly in this situation? We
can use DataViews to solve the problem or we can read the bytes directly.
Thanks,
Harbs