Yes. But you can convert from one TypedArray to another. That’s how the class handles reading multi-byte data.
The single underlying ArrayBuffer can be accessed by different TypedArrays. > On Jun 19, 2018, at 8:25 PM, Alex Harui <[email protected]> wrote: > > Isn't ByteArray mapped to UInt8Array? > > On 6/19/18, 10:07 AM, "Harbs" <[email protected]> wrote: > > BinaryData uses TypedArrays to read data. It seems that if the ArrayBuffer > does not divide evenly into the target TypedArray, you get a runtime error. > > For example: > > readShort() works like this: > var ret:int = new Int16Array(ba, _position, 1)[0]; > > If _position is not divisible by 2 (i.e. an odd number), this causes a RTE. > > readInt() has a similar problem that _position needs to be divisible by 4, > etc. > > Am I correct that Flash’s ByteArray works correctly in this situation? We > can use DataViews to solve the problem or we can read the bytes directly. > > Thanks, > Harbs >
